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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer
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{
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static public class UserReportBusinessLogHelper
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{
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static public UserReportLogData toLogInfo(UserReportAttrib user_report_attrib)
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{
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var userReport = new UserReportLogData();
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userReport.setInfo(user_report_attrib);
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return userReport;
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}
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static public void setInfo(this UserReportLogData logData, UserReportAttrib user_report_attrib)
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{
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logData.ReporterGuid = user_report_attrib.ReporterGuid;
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logData.ReporterNickName = user_report_attrib.ReporterNickName;
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logData.TargetGuid = user_report_attrib.TargetGuid;
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logData.TargetNickName = user_report_attrib.TargetNickName;
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logData.Reason = user_report_attrib.Reason;
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logData.Title = user_report_attrib.Title;
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logData.Detail = user_report_attrib.Detail;
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logData.State = user_report_attrib.State;
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logData.CreateTime = user_report_attrib.CreateTime;
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}
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}
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}
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