초기커밋

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2025-05-01 07:20:41 +09:00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using static ClientToGameMessage.Types;
using static ClientToGameRes.Types;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
using NICKNAME = System.String;
using Org.BouncyCastle.Asn1.Ocsp;
using Amazon.S3.Model;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeNickNameReq), typeof(NicknameChangePacketHandler), typeof(GameLoginListener))]
public class NicknameChangePacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_NICKNAME_CHANGE(Player owner, Result result)
{
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
ArgumentNullException.ThrowIfNull(result, $"result is null !!! - {owner.toBasicString()}" );
var server_logic = GameServerApp.getServerLogic();
ArgumentNullException.ThrowIfNull(server_logic, $"server_logic is null !!! - {owner.toBasicString()}");
var err_msg = string.Empty;
var ack_packet = new ClientToGame();
ack_packet.Response = new();
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
ArgumentNullException.ThrowIfNull(nickname_attribute, $"nickname_attribute is null !!! - {owner.toBasicString()}");
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ChangeNickNameRes = new();
ack_packet.Response.ChangeNickNameRes.NickName = nickname_attribute.Nickname;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var login_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(login_msg, () => $"login_msg is null !!! - {player.toBasicString()}");
var request = login_msg.Request.ChangeNickNameReq;
NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var server_logic = GameServerApp.getServerLogic();
NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
var server_config = server_logic.getServerConfig();
NullReferenceCheckHelper.throwIfNull(server_config, () => $"server_config is null !!! - {player.toBasicString()}");
var user_create_or_load_action = player.getEntityAction<UserCreateOrLoadAction>();
NullReferenceCheckHelper.throwIfNull(user_create_or_load_action, () => $"user_create_or_load_action is null !!! - {player.toBasicString()}");
var nickname_action = player.getEntityAction<NicknameAction>();
NullReferenceCheckHelper.throwIfNull(nickname_action, () => $"nickname_action is null !!! - {player.toBasicString()}");
if (false == user_create_or_load_action.isCreatedUserNickname())
{
result = await tryCreateUserNickname(player, request.NickName);
if (result.isFail())
{
err_msg = $"Failed to tryCreateUserNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NICKNAME_CHANGE(player, result);
return result;
}
if (true == server_config.AuthRule.TestUserAllow)
{
// 테스트 유저일 경우 초기화 설정을 적용 한다.
result = await user_create_or_load_action.initializeUser4Test();
if (result.isFail())
{
send_S2C_ACK_NICKNAME_CHANGE(player, result);
return result;
}
}
result = await user_create_or_load_action.tryLoadUser();
if (result.isFail())
{
err_msg = $"Failed to tryLoadUser() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NICKNAME_CHANGE(player, result);
return result;
}
user_create_or_load_action.updateCompletedLoadUser();
send_S2C_ACK_NICKNAME_CHANGE(player, result);
if (result.isSuccess())
{
nickname_action.send_GS2C_NTF_NICKNAME_CHANGE(request.NickName);
//캐릭터 생성후 최초 1번 보내주는 Noties
player.send_GS2C_NTF_SYSTEM_QUEST_METAS();
await player.send_GS2C_NTF_SYSTEM_QUESTS();
await QuestManager.It.PeriodRepeatQuestCheck(player);
}
}
else
{
result = await tryChangeUserNickname(player, request.NickName);
if (result.isFail())
{
err_msg = $"Failed to tryChangeUserNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NICKNAME_CHANGE(player, result);
return result;
}
nickname_action.send_GS2C_NTF_NICKNAME_CHANGE(request.NickName);
}
return result;
}
private async Task<Result> tryCreateUserNickname(Player player, NICKNAME newNickname)
{
var server_logic = GameServerApp.getServerLogic();
NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
var user_create_or_load_action = player.getEntityAction<UserCreateOrLoadAction>();
NullReferenceCheckHelper.throwIfNull(user_create_or_load_action, () => $"user_create_or_load_action is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var fn_user_nickname_create = async delegate ()
{
var result = new Result();
result = await user_create_or_load_action.tryCreateNickname(newNickname);
if (result.isFail())
{
err_msg = $"Failed to tryCreateNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UserNicknameCreate", fn_user_nickname_create);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private async Task<Result> tryChangeUserNickname(Player player, NICKNAME newNickname)
{
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
NullReferenceCheckHelper.throwIfNull(selected_character, () => $"selected_character is null !!! - {player.toBasicString()}");
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
// 캐릭터 외형 설정이 완료 상태일 경우 닉네임 변경을 허용하지 않는다 !!! - kangms
if (true == character_action.isCompletedApprearance())
{
err_msg = $"Already Customizing Completed !!! - {selected_character.toBasicString()}";
result.setFail(ServerErrorCode.CharacterCustomizingAlreadyCompleted, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var nickname_action = player.getEntityAction<NicknameAction>();
NullReferenceCheckHelper.throwIfNull(nickname_action, () => $"nickname_action is null !!! - {player.toBasicString()}");
var fn_user_nickname_change = async delegate ()
{
result = await nickname_action.tryChangeNickname(newNickname);
if (result.isFail())
{
err_msg = $"Failed to tryChangeNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UserNicknameChange", fn_user_nickname_change);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
}