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2025-05-01 07:20:41 +09:00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Amazon.DynamoDBv2;
using Amazon.DynamoDBv2.Model;
using Amazon.DynamoDBv2.DocumentModel;
using Amazon.Runtime;
using ServerCore; using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
using Pipelines.Sockets.Unofficial.Buffers;
namespace GameServer
{
public class DBQCharacterReadAll : QueryExecutorBase
{
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
private readonly List<CharacterBaseDoc> m_to_read_character_base_docs = new();
public DBQCharacterReadAll(string combinationKeyForPK)
: base(typeof(DBQCharacterReadAll).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//=====================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//=====================================================================================
public override async Task<Result> onPrepareQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
var doc = new CharacterBaseDoc();
doc.setCombinationKeyForPK(m_combination_key_for_pk);
var error_code = doc.onApplyPKSK();
if(error_code.isFail())
{
err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}";
result.setFail(error_code, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
m_pk = doc.getPK();
return result;
}
//=====================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//=====================================================================================
public override async Task<Result> onQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<CharacterBaseDoc>(query_config, eventTid: query_batch.getTransId());
if(result.isFail())
{
return result;
}
var character_max_create_count = MetaHelper.GameConfigMeta.CharacterCreateMaxCount;
if (read_docs.Count > character_max_create_count)
{
err_msg = $"Character Max Count Exceeded !!! : loadedCount:{read_docs.Count} <= CharacterMaxCount:{character_max_create_count} - {toBasicString()}, {owner.toBasicString()}";
Log.getLogger().error(err_msg);
}
// 1. 기본 캐릭터가 선택 되어 있는지 체크 한다.
var user_attribute = owner.getEntityAttribute<UserAttribute>();
NullReferenceCheckHelper.throwIfNull(user_attribute, () => "user_attribute is null !!!");
var selected_character_guid = user_attribute.SelectedCharacterGuid;
if(true == selected_character_guid.isNullOrWhiteSpace())
{
err_msg = $"Not selected Character !!! : loadedCharacterCount:{read_docs.Count}, CharacterMaxCount:{character_max_create_count} - {toBasicString()}, {owner.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
// 2. 선택된 캐릭터가 존재하는지 체크 한다.
var found_selected_character_base_doc = read_docs.Find(x => x.getAttrib<CharacterBaseAttrib>()?.CharacterGuid == selected_character_guid);
if (null == found_selected_character_base_doc)
{
err_msg = $"Not found Character !!! : selectedCharacterGuid:{selected_character_guid}, loadedCharacterCount:{read_docs.Count}, CharacterMaxCount:{MetaHelper.GameConfigMeta.CharacterCreateMaxCount} - {toBasicString()}, {owner.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
// 3. 선택된 캐릭터를 먼저 로딩 한다.
var user_create_or_load_action = owner.getEntityAction<UserCreateOrLoadAction>();
NullReferenceCheckHelper.throwIfNull(user_attribute, () => "user_attribute is null !!!");
result = await user_create_or_load_action.tryLoadCharacterByChracterBaseDoc(found_selected_character_base_doc);
if(result.isFail())
{
return result;
}
m_to_read_character_base_docs.Add(found_selected_character_base_doc);
read_docs.Remove(found_selected_character_base_doc);
character_max_create_count -= 1;
// 4. 나머지 캐릭터를 로딩 한다.
for(var i = 0; i < character_max_create_count; i++)
{
var remain_character_base_doc = read_docs[i];
result = await user_create_or_load_action.tryLoadCharacterByChracterBaseDoc(remain_character_base_doc);
if (result.isFail())
{
return result;
}
m_to_read_character_base_docs.Add(remain_character_base_doc);
}
return result;
}
public List<CharacterBaseDoc> getToReadCharacterBaseDocs() => m_to_read_character_base_docs;
//=====================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseCommit()
{
await Task.CompletedTask;
return;
}
//=====================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseRollback(Result errorResult)
{
await Task.CompletedTask;
return;
}
public new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using Newtonsoft.Json;
using Amazon.DynamoDBv2;
using Amazon.DynamoDBv2.Model;
using Amazon.DynamoDBv2.DocumentModel;
using Amazon.Runtime;
using ServerCore; using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using UGC_NPC_META_ID = System.String;
using ITEM_GUID = System.String;
using GameServer.PacketHandler;
namespace GameServer
{
public class DBQItemReadAll<TInventoryActionBase> : QueryExecutorBase
where TInventoryActionBase : InventoryActionBase
{
private readonly OwnerEntityType m_owner_entity_type;
private Dictionary<string, EntityBase> m_owner_entities = new();
private readonly List<ItemDoc> m_to_read_item_docs = new();
public DBQItemReadAll(OwnerEntityType ownerEntityType)
: base(typeof(DBQItemReadAll<TInventoryActionBase>).Name)
{
m_owner_entity_type = ownerEntityType;
}
//=====================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//=====================================================================================
public override async Task<Result> onPrepareQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
if (false == owner.isValidOwnerEntityType())
{
err_msg = $"Invalid OwnerEntityType Invalid !!! - {owner.toBasicString()}";
result.setFail(ServerErrorCode.OwnerEntityTypeInvalid, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
//=====================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//=====================================================================================
public override async Task<Result> onQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var player_action = owner.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {owner.toBasicString()}");
var query_batch_base = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch_base, () => $"query_batch_base is null !!! - {owner.toBasicString()}");
var read_ugc_npc_meta_guids = new HashSet<UGC_NPC_META_ID>();
var prev_db_query = query_batch_base.getQuery<DBQUgcNpcReadAll>();
if( prev_db_query != null )
{
read_ugc_npc_meta_guids = prev_db_query.getAttachedUgcNpcGuids();
}
// owner 엔티티 목록을 얻어온다.
result = player_action.fillupOwnerEntities(m_owner_entity_type, ref m_owner_entities);
if (result.isFail())
{
return result;
}
var db_connector = query_batch_base.getDynamoDbConnector();
foreach(var each in m_owner_entities)
{
var combination_key_for_pk = each.Key; // owner guid
var owner_entity = each.Value; // owner entity
// Attached된 UgcNpc 객체는 이미 Inventory 정보가 로드되어 있다 !!! - kangms
if(true == read_ugc_npc_meta_guids.Contains(combination_key_for_pk))
{
continue;
}
var inventory_action = owner_entity.getEntityAction<TInventoryActionBase>();
NullReferenceCheckHelper.throwIfNull(inventory_action, () => $"inventory_action is null !!! : {owner_entity.toBasicString()} - {owner.toBasicString()}");
(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<ItemDoc>(combination_key_for_pk);
if (result.isFail())
{
return result;
}
NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
var query_config = db_connector.makeQueryConfigForReadByPKOnly(make_primary_key.PK);
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<ItemDoc>(query_config, eventTid: query_batch_base.getTransId());
if (result.isFail())
{
return result;
}
var reserved_slots_of_equip = new Dictionary<InvenEquipType, HashSet<Int16>>();
var retry_equip_items = new List<Item>();
foreach (var read_doc in read_docs)
{
var item_attrib = read_doc.getAttrib<ItemAttrib>();
NullReferenceCheckHelper.throwIfNull(item_attrib, () => $"item_attrib is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
//TODO: 아이템 정보 기반 예외 처리 정책 적용 하기 - kangms
// 1. ItemStackCount 개수 오류 !!! : 개수가 초과된 경우 => 우편으로 지급, 개수가 0 이하인 경우 => 삭제
// 2. 장착 실패 오류 !!! : 보관함에 적재 시키고, 장착 위치를 빈자리로 재배치 시키고, 실패할 경우 장착 실패 오류 로그 작성
if (0 >= item_attrib.ItemStackCount)
{
result = await db_connector.simpleDeleteDocumentWithDocType(read_doc, query_batch_base.getTransId());
if (result.isFail())
{
err_msg = $"Failed to simpleDeleteDocumentWithDocType() !!!, invalid Item in DB : {item_attrib.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
}
else
{
err_msg = $"Deleted Item !!!, invalid Item in DB : {item_attrib.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
}
continue;
}
(var equip_result, var to_add_item) = await inventory_action.tryTakableToBagWithEquip(read_doc, reserved_slots_of_equip);
if (equip_result.isFail())
{
if(null != to_add_item)
{
retry_equip_items.Add(to_add_item);
}
continue;
}
}
foreach(var retry_item in retry_equip_items)
{
var item_attribute_base = retry_item.getEntityAttribute<ItemAttributeBase>();
NullReferenceCheckHelper.throwIfNull(item_attribute_base, () => $"item_attribute_base is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
var item_meta = retry_item.getItemMeta();
NullReferenceCheckHelper.throwIfNull(item_meta, () => $"item_atitem_metatrib is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
err_msg = $"retry equip Item !!!: {item_attribute_base.toSummaryString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
(var equip_result, var equipable_slot) = inventory_action.getEquipableSlotOfEquipInven(item_meta, reserved_slots_of_equip);
if (equip_result.isFail())
{
continue;
}
equip_result = await inventory_action.tryTakableToEquip(retry_item, (Int16)equipable_slot);
if (equip_result.isFail())
{
continue;
}
item_attribute_base.modifiedEntityAttribute();
(equip_result, var to_update_item_doc) = await item_attribute_base.toDocBase();
if (result.isFail())
{
err_msg = $"Failed to toDocBase() !!! : {item_attribute_base.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
continue;
}
NullReferenceCheckHelper.throwIfNull(to_update_item_doc, () => $"to_update_item_doc is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
equip_result = await db_connector.simpleUpsertDocumentWithDocType(to_update_item_doc, query_batch_base.getTransId());
if (equip_result.isFail())
{
err_msg = $"Failed to simpleUpsertDocumentWithDocType() !!! : {to_update_item_doc.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
continue;
}
}
var bag_inven = inventory_action.getBagInven();
var has_item_guids = bag_inven.getHasSlotsWithEntityBases().Keys.ToList();
foreach (var target_item_guid in has_item_guids)
{
var found_item_base = bag_inven.findEntityBase(target_item_guid);
if (null == found_item_base)
{
err_msg = $"Not found Item !!! : itemGuid:{target_item_guid} - {owner.toBasicString()}";
Log.getLogger().debug(err_msg);
continue;
}
var entity_alert_action = found_item_base.getEntityAction<EntityAlertAction>();
if (null != entity_alert_action)
{
await entity_alert_action.onApplyEntityAlertType();
}
var item_action = found_item_base.getEntityAction<ItemAction>();
NullReferenceCheckHelper.throwIfNull(item_action, () => $"item_action is null !!! - {owner.toBasicString()}");
await item_action.onTick();
}
}
return result;
}
//=====================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseCommit()
{
await Task.CompletedTask;
return;
}
//=====================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseRollback(Result errorResult)
{
await Task.CompletedTask;
return;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore; using ServerBase;
using ServerCommon;
using Amazon.S3.Model;
namespace GameServer
{
public class DBQToolActionRead : QueryExecutorBase
{
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
private ToolActionDoc? m_to_read_tool_action_doc_nullable;
public DBQToolActionRead(string combinationKeyForPK)
: base(typeof(DBQToolActionRead).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//=====================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//=====================================================================================
public override async Task<Result> onPrepareQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner();
(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<ToolActionDoc>(m_combination_key_for_pk);
if (result.isFail())
{
return result;
}
NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
m_pk = make_primary_key.PK;
return result;
}
//=====================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//=====================================================================================
public override async Task<Result> onQuery()
{
await Task.CompletedTask;
var result = new Result();
var err_msg = string.Empty;
var owner = getOwner();
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<ToolActionDoc>(query_config, eventTid: query_batch.getTransId());
if (result.isFail())
{
return result;
}
if(0 < read_docs.Count)
{
if(1 < read_docs.Count)
{
err_msg = $"More than One registered ToolAction !!! : TgtDoc:{typeof(ToolActionDoc).Name} - {owner.toBasicString()}";
Log.getLogger().warn(result.toBasicString());
}
var to_read_doc = read_docs[0];
var item_tool_action = owner.getEntityAction<ItemToolAction>();
NullReferenceCheckHelper.throwIfNull(item_tool_action, () => $"item_tool_action is null !!! - {owner.toBasicString()}");
result = await item_tool_action.tryLoadToolActionFromDoc(to_read_doc);
if (result.isFail())
{
return result;
}
m_to_read_tool_action_doc_nullable = to_read_doc;
}
return result;
}
public ToolActionDoc? getToReadToolActionDoc() => m_to_read_tool_action_doc_nullable;
//=====================================================================================
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseCommit()
{
await Task.CompletedTask;
return;
}
//=====================================================================================
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
//=====================================================================================
public override async Task onQueryResponseRollback(Result errorResult)
{
await Task.CompletedTask;
return;
}
public override Player getOwner()
{
var owner = base.getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
return owner;
}
}
}