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This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Amazon.DynamoDBv2;
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using Amazon.DynamoDBv2.Model;
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using Amazon.DynamoDBv2.DocumentModel;
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using Amazon.Runtime;
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using ServerCore; using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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using Pipelines.Sockets.Unofficial.Buffers;
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namespace GameServer
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{
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public class DBQCharacterReadAll : QueryExecutorBase
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{
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private string m_combination_key_for_pk = string.Empty;
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private string m_pk = string.Empty;
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private readonly List<CharacterBaseDoc> m_to_read_character_base_docs = new();
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public DBQCharacterReadAll(string combinationKeyForPK)
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: base(typeof(DBQCharacterReadAll).Name)
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{
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m_combination_key_for_pk = combinationKeyForPK;
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}
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//=====================================================================================
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// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
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//=====================================================================================
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public override async Task<Result> onPrepareQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
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var doc = new CharacterBaseDoc();
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doc.setCombinationKeyForPK(m_combination_key_for_pk);
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var error_code = doc.onApplyPKSK();
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if(error_code.isFail())
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{
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err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}";
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result.setFail(error_code, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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m_pk = doc.getPK();
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return result;
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}
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//=====================================================================================
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// onPrepareQuery()를 성공할 경우 호출된다.
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//=====================================================================================
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public override async Task<Result> onQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
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var query_batch = getQueryBatch();
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NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!");
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var db_connector = query_batch.getDynamoDbConnector();
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var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
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(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<CharacterBaseDoc>(query_config, eventTid: query_batch.getTransId());
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if(result.isFail())
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{
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return result;
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}
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var character_max_create_count = MetaHelper.GameConfigMeta.CharacterCreateMaxCount;
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if (read_docs.Count > character_max_create_count)
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{
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err_msg = $"Character Max Count Exceeded !!! : loadedCount:{read_docs.Count} <= CharacterMaxCount:{character_max_create_count} - {toBasicString()}, {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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// 1. 기본 캐릭터가 선택 되어 있는지 체크 한다.
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var user_attribute = owner.getEntityAttribute<UserAttribute>();
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NullReferenceCheckHelper.throwIfNull(user_attribute, () => "user_attribute is null !!!");
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var selected_character_guid = user_attribute.SelectedCharacterGuid;
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if(true == selected_character_guid.isNullOrWhiteSpace())
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{
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err_msg = $"Not selected Character !!! : loadedCharacterCount:{read_docs.Count}, CharacterMaxCount:{character_max_create_count} - {toBasicString()}, {owner.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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// 2. 선택된 캐릭터가 존재하는지 체크 한다.
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var found_selected_character_base_doc = read_docs.Find(x => x.getAttrib<CharacterBaseAttrib>()?.CharacterGuid == selected_character_guid);
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if (null == found_selected_character_base_doc)
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{
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err_msg = $"Not found Character !!! : selectedCharacterGuid:{selected_character_guid}, loadedCharacterCount:{read_docs.Count}, CharacterMaxCount:{MetaHelper.GameConfigMeta.CharacterCreateMaxCount} - {toBasicString()}, {owner.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotFound, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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// 3. 선택된 캐릭터를 먼저 로딩 한다.
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var user_create_or_load_action = owner.getEntityAction<UserCreateOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(user_attribute, () => "user_attribute is null !!!");
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result = await user_create_or_load_action.tryLoadCharacterByChracterBaseDoc(found_selected_character_base_doc);
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if(result.isFail())
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{
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return result;
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}
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m_to_read_character_base_docs.Add(found_selected_character_base_doc);
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read_docs.Remove(found_selected_character_base_doc);
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character_max_create_count -= 1;
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// 4. 나머지 캐릭터를 로딩 한다.
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for(var i = 0; i < character_max_create_count; i++)
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{
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var remain_character_base_doc = read_docs[i];
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result = await user_create_or_load_action.tryLoadCharacterByChracterBaseDoc(remain_character_base_doc);
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if (result.isFail())
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{
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return result;
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}
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m_to_read_character_base_docs.Add(remain_character_base_doc);
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}
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return result;
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}
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public List<CharacterBaseDoc> getToReadCharacterBaseDocs() => m_to_read_character_base_docs;
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//=====================================================================================
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// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseCommit()
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{
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await Task.CompletedTask;
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return;
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}
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//=====================================================================================
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// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseRollback(Result errorResult)
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{
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await Task.CompletedTask;
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return;
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}
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public new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
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}
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}
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@@ -0,0 +1,270 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.Concurrent;
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using Newtonsoft.Json;
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using Amazon.DynamoDBv2;
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using Amazon.DynamoDBv2.Model;
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using Amazon.DynamoDBv2.DocumentModel;
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using Amazon.Runtime;
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using ServerCore; using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using UGC_NPC_META_ID = System.String;
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using ITEM_GUID = System.String;
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using GameServer.PacketHandler;
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namespace GameServer
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{
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public class DBQItemReadAll<TInventoryActionBase> : QueryExecutorBase
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where TInventoryActionBase : InventoryActionBase
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{
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private readonly OwnerEntityType m_owner_entity_type;
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private Dictionary<string, EntityBase> m_owner_entities = new();
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private readonly List<ItemDoc> m_to_read_item_docs = new();
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public DBQItemReadAll(OwnerEntityType ownerEntityType)
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: base(typeof(DBQItemReadAll<TInventoryActionBase>).Name)
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{
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m_owner_entity_type = ownerEntityType;
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}
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//=====================================================================================
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// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
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//=====================================================================================
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public override async Task<Result> onPrepareQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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if (false == owner.isValidOwnerEntityType())
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{
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err_msg = $"Invalid OwnerEntityType Invalid !!! - {owner.toBasicString()}";
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result.setFail(ServerErrorCode.OwnerEntityTypeInvalid, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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//=====================================================================================
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// onPrepareQuery()를 성공할 경우 호출된다.
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//=====================================================================================
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public override async Task<Result> onQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var player_action = owner.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {owner.toBasicString()}");
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var query_batch_base = getQueryBatch();
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NullReferenceCheckHelper.throwIfNull(query_batch_base, () => $"query_batch_base is null !!! - {owner.toBasicString()}");
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var read_ugc_npc_meta_guids = new HashSet<UGC_NPC_META_ID>();
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var prev_db_query = query_batch_base.getQuery<DBQUgcNpcReadAll>();
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if( prev_db_query != null )
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{
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read_ugc_npc_meta_guids = prev_db_query.getAttachedUgcNpcGuids();
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}
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// owner 엔티티 목록을 얻어온다.
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result = player_action.fillupOwnerEntities(m_owner_entity_type, ref m_owner_entities);
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if (result.isFail())
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{
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return result;
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}
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var db_connector = query_batch_base.getDynamoDbConnector();
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foreach(var each in m_owner_entities)
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{
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var combination_key_for_pk = each.Key; // owner guid
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var owner_entity = each.Value; // owner entity
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// Attached된 UgcNpc 객체는 이미 Inventory 정보가 로드되어 있다 !!! - kangms
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if(true == read_ugc_npc_meta_guids.Contains(combination_key_for_pk))
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{
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continue;
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}
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var inventory_action = owner_entity.getEntityAction<TInventoryActionBase>();
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NullReferenceCheckHelper.throwIfNull(inventory_action, () => $"inventory_action is null !!! : {owner_entity.toBasicString()} - {owner.toBasicString()}");
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(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<ItemDoc>(combination_key_for_pk);
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if (result.isFail())
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{
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
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var query_config = db_connector.makeQueryConfigForReadByPKOnly(make_primary_key.PK);
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(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<ItemDoc>(query_config, eventTid: query_batch_base.getTransId());
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if (result.isFail())
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{
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return result;
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}
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var reserved_slots_of_equip = new Dictionary<InvenEquipType, HashSet<Int16>>();
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var retry_equip_items = new List<Item>();
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foreach (var read_doc in read_docs)
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{
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var item_attrib = read_doc.getAttrib<ItemAttrib>();
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NullReferenceCheckHelper.throwIfNull(item_attrib, () => $"item_attrib is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
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//TODO: 아이템 정보 기반 예외 처리 정책 적용 하기 - kangms
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// 1. ItemStackCount 개수 오류 !!! : 개수가 초과된 경우 => 우편으로 지급, 개수가 0 이하인 경우 => 삭제
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// 2. 장착 실패 오류 !!! : 보관함에 적재 시키고, 장착 위치를 빈자리로 재배치 시키고, 실패할 경우 장착 실패 오류 로그 작성
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if (0 >= item_attrib.ItemStackCount)
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{
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result = await db_connector.simpleDeleteDocumentWithDocType(read_doc, query_batch_base.getTransId());
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if (result.isFail())
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{
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err_msg = $"Failed to simpleDeleteDocumentWithDocType() !!!, invalid Item in DB : {item_attrib.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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else
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{
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err_msg = $"Deleted Item !!!, invalid Item in DB : {item_attrib.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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continue;
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}
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(var equip_result, var to_add_item) = await inventory_action.tryTakableToBagWithEquip(read_doc, reserved_slots_of_equip);
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if (equip_result.isFail())
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{
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if(null != to_add_item)
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{
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retry_equip_items.Add(to_add_item);
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}
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continue;
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}
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}
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foreach(var retry_item in retry_equip_items)
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{
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var item_attribute_base = retry_item.getEntityAttribute<ItemAttributeBase>();
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NullReferenceCheckHelper.throwIfNull(item_attribute_base, () => $"item_attribute_base is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
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var item_meta = retry_item.getItemMeta();
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NullReferenceCheckHelper.throwIfNull(item_meta, () => $"item_atitem_metatrib is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
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err_msg = $"retry equip Item !!!: {item_attribute_base.toSummaryString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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(var equip_result, var equipable_slot) = inventory_action.getEquipableSlotOfEquipInven(item_meta, reserved_slots_of_equip);
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if (equip_result.isFail())
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{
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continue;
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}
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equip_result = await inventory_action.tryTakableToEquip(retry_item, (Int16)equipable_slot);
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if (equip_result.isFail())
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{
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continue;
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}
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item_attribute_base.modifiedEntityAttribute();
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(equip_result, var to_update_item_doc) = await item_attribute_base.toDocBase();
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if (result.isFail())
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{
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err_msg = $"Failed to toDocBase() !!! : {item_attribute_base.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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continue;
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}
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NullReferenceCheckHelper.throwIfNull(to_update_item_doc, () => $"to_update_item_doc is null !!! - {owner_entity.toBasicString()}, {owner.toBasicString()}");
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equip_result = await db_connector.simpleUpsertDocumentWithDocType(to_update_item_doc, query_batch_base.getTransId());
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if (equip_result.isFail())
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{
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err_msg = $"Failed to simpleUpsertDocumentWithDocType() !!! : {to_update_item_doc.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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continue;
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}
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}
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var bag_inven = inventory_action.getBagInven();
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var has_item_guids = bag_inven.getHasSlotsWithEntityBases().Keys.ToList();
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foreach (var target_item_guid in has_item_guids)
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{
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var found_item_base = bag_inven.findEntityBase(target_item_guid);
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||||
if (null == found_item_base)
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||||
{
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err_msg = $"Not found Item !!! : itemGuid:{target_item_guid} - {owner.toBasicString()}";
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Log.getLogger().debug(err_msg);
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continue;
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}
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var entity_alert_action = found_item_base.getEntityAction<EntityAlertAction>();
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if (null != entity_alert_action)
|
||||
{
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await entity_alert_action.onApplyEntityAlertType();
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||||
}
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||||
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||||
var item_action = found_item_base.getEntityAction<ItemAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(item_action, () => $"item_action is null !!! - {owner.toBasicString()}");
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||||
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await item_action.onTick();
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||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
|
||||
//=====================================================================================
|
||||
public override async Task onQueryResponseCommit()
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
|
||||
//=====================================================================================
|
||||
public override async Task onQueryResponseRollback(Result errorResult)
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
using ServerCore; using ServerBase;
|
||||
using ServerCommon;
|
||||
using Amazon.S3.Model;
|
||||
|
||||
|
||||
namespace GameServer
|
||||
{
|
||||
public class DBQToolActionRead : QueryExecutorBase
|
||||
{
|
||||
private string m_combination_key_for_pk = string.Empty;
|
||||
|
||||
private string m_pk = string.Empty;
|
||||
|
||||
private ToolActionDoc? m_to_read_tool_action_doc_nullable;
|
||||
|
||||
public DBQToolActionRead(string combinationKeyForPK)
|
||||
: base(typeof(DBQToolActionRead).Name)
|
||||
{
|
||||
m_combination_key_for_pk = combinationKeyForPK;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
|
||||
//=====================================================================================
|
||||
public override async Task<Result> onPrepareQuery()
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var owner = getOwner();
|
||||
|
||||
(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<ToolActionDoc>(m_combination_key_for_pk);
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
|
||||
|
||||
m_pk = make_primary_key.PK;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// onPrepareQuery()를 성공할 경우 호출된다.
|
||||
//=====================================================================================
|
||||
public override async Task<Result> onQuery()
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var owner = getOwner();
|
||||
|
||||
var query_batch = getQueryBatch();
|
||||
NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
|
||||
|
||||
var db_connector = query_batch.getDynamoDbConnector();
|
||||
var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
|
||||
|
||||
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<ToolActionDoc>(query_config, eventTid: query_batch.getTransId());
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
if(0 < read_docs.Count)
|
||||
{
|
||||
if(1 < read_docs.Count)
|
||||
{
|
||||
err_msg = $"More than One registered ToolAction !!! : TgtDoc:{typeof(ToolActionDoc).Name} - {owner.toBasicString()}";
|
||||
Log.getLogger().warn(result.toBasicString());
|
||||
}
|
||||
|
||||
var to_read_doc = read_docs[0];
|
||||
|
||||
var item_tool_action = owner.getEntityAction<ItemToolAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(item_tool_action, () => $"item_tool_action is null !!! - {owner.toBasicString()}");
|
||||
|
||||
result = await item_tool_action.tryLoadToolActionFromDoc(to_read_doc);
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
m_to_read_tool_action_doc_nullable = to_read_doc;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public ToolActionDoc? getToReadToolActionDoc() => m_to_read_tool_action_doc_nullable;
|
||||
|
||||
//=====================================================================================
|
||||
// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
|
||||
//=====================================================================================
|
||||
public override async Task onQueryResponseCommit()
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
return;
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
|
||||
//=====================================================================================
|
||||
public override async Task onQueryResponseRollback(Result errorResult)
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
return;
|
||||
}
|
||||
|
||||
public override Player getOwner()
|
||||
{
|
||||
var owner = base.getOwner() as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
|
||||
|
||||
return owner;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user