초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
namespace GameServer.PacketHandler;
//=============================================================================================
// C2GS_REQ_NPC_TOUCH 적용 후 하기 코드 제거 한다. - kangms
//=============================================================================================
[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_TOUCH), typeof(UgcNpcTouchPacketHandler), typeof(GameLoginListener))]
public class UgcNpcTouchPacketHandler : PacketRecvHandler
{
public static bool send_GS2C_ACK_UGC_NPC_TOUCH( Player player, Result result
, GS2C_ACK_UGC_NPC_TOUCH? ackMessage = null)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckUgcNpcTouch = new();
if (ServerErrorCode.Success == result.ErrorCode)
{
ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}");
ack_packet.Response.AckUgcNpcTouch = ackMessage;
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var player = entityWithSession as Player;
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.ReqUgcNpcTouch;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
result = await tryUgcNpcTouch(player, request);
if (result.isFail())
{
return result;
}
return result;
}
public static async Task<Result> tryUgcNpcTouch(Player player, C2GS_REQ_UGC_NPC_TOUCH request)
{
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
return result;
}
var found_ugc_npc = player_action.findUgcNpc(request.ToTouchUgcNpcMetaGuid);
if(null == found_ugc_npc)
{
err_msg = $"Not found Ugc Npc !!! : ugcNpcMetaGuid:{request.ToTouchUgcNpcMetaGuid} - {player.toBasicString()}";
result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
return result;
}
var fn_ugc_npc_touch = async delegate ()
{
var result = new Result();
var ugc_npc_action = found_ugc_npc.getEntityAction<UgcNpcAction>();
NullReferenceCheckHelper.throwIfNull(ugc_npc_action, () => $"ugc_npc_action is null !!! - {player.toBasicString()}");
result = await ugc_npc_action.tryRegisterCharacterWithAiChatServer(player);
if (result.isFail())
{
err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
return result;
}
result = await player_action.commitTransaction(TransactionIdType.PrivateContents);
if (result.isFail())
{
err_msg = $"Failed to commitTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
return result;
}
var ack_packet = new GS2C_ACK_UGC_NPC_TOUCH();
ack_packet.UgcNpcMetaGuid = request.ToTouchUgcNpcMetaGuid;
send_GS2C_ACK_UGC_NPC_TOUCH(player, result, ack_packet);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcTouch", fn_ugc_npc_touch);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return result;
}
}