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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_CREATION), typeof(UgcNpcCreationPacketHandler), typeof(GameLoginListener))]
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public class UgcNpcCreationPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException( ISession entityWithSession, Google.Protobuf.IMessage recvMessage
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, Result errorResult )
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqUgcNpcCreation;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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send_GS2C_ACK_UGC_NPC_CREATION(player, errorResult);
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}
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public static bool send_GS2C_ACK_UGC_NPC_CREATION( Player player, Result result
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, GS2C_ACK_UGC_NPC_CREATION? ackMessage = null )
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckUgcNpcCreation = new();
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if(ServerErrorCode.Success == result.ErrorCode)
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}");
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ack_packet.Response.AckUgcNpcCreation = ackMessage;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqUgcNpcCreation;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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result = await tryUgcNpcCreation(player, request);
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if(result.isFail())
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{
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return result;
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}
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return result;
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}
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public static async Task<Result> tryUgcNpcCreation(Player player, C2GS_REQ_UGC_NPC_CREATION request)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_GS2C_ACK_UGC_NPC_CREATION(player, result);
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return result;
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}
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var fn_ugc_npc_creation = async delegate ()
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{
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var result = new Result();
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var ugc_npc_creation_or_load_action = player.getEntityAction<UgcNpcCreationOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(ugc_npc_creation_or_load_action, () => $"ugc_npc_creation_or_load_action is null !!! - {player.toBasicString()}");
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(result, var to_create_ugc_npc) = await ugc_npc_creation_or_load_action.tryCreateUgcNpc(request);
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if (result.isFail())
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{
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err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_UGC_NPC_CREATION(player, result);
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return result;
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}
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.BeaconCreate
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, server_logic.getDynamoDbClient()
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, true );
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{
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batch.addQuery(new DBQEntityWrite(await ugc_npc_creation_or_load_action.getDocs4UgcNpcCreation()));
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal(), ugc_npc_creation_or_load_action.completedUgcNpcCreation);
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_GS2C_ACK_UGC_NPC_CREATION(player, result);
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return result;
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}
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send_GS2C_ACK_UGC_NPC_CREATION(player, result, ugc_npc_creation_or_load_action.toAckUgcNpcCreation());
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcCreation", fn_ugc_npc_creation);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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}
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