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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_BEACON_APP_PROFILE_UPLOAD_ADDRESS), typeof(BeaconAppProfileUploadAddressPacketHandler), typeof(GameLoginListener))]
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internal class BeaconAppProfileUploadAddressPacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS(Player owner, Result result, GS2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS res)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckBeaconAppProfileUploadAddress = res;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var req_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqBeaconAppProfileLoadAddress;
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var res = new GS2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS();
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var ugc_npc = player_action.findUgcNpc(request.BeaconGuid);
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if (ugc_npc == null)
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{
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err_msg = $"UgcNpc Not Found UgcNpc Guid : {request.BeaconGuid} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS(player, result, res);
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return result;
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}
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var fn_transaction_runner = async delegate ()
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{
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var result = new Result();
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var user_contents_setting_attribute = player.getEntityAttribute<UserContentsSettingAttribute>();
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NullReferenceCheckHelper.throwIfNull(user_contents_setting_attribute, () => $"user_contents_setting_attribute is null !!! - {player.toBasicString()}");
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var beacon_app_profile_upload_cooltime_sec = MetaHelper.GameConfigMeta.BeaconAppProfileCooltime;
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if (user_contents_setting_attribute.BeaconAppProfileUploadTime.AddSeconds(beacon_app_profile_upload_cooltime_sec) > DateTime.UtcNow)
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{
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err_msg = $"Beacon App Profile Upload is Cool Time !!! : LatestUploadTime{user_contents_setting_attribute.BeaconAppProfileUploadTime} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.BeaconAppProfileUploadCoolTime, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS(player, result, res);
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return result;
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}
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(result, var url) = await UgcNpcHelper.getBeaconAppProfileUploadPresignedUrl(request.BeaconGuid);
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if (result.isFail())
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{
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err_msg = $"Failed to getMyhomeUgcInfo() !!! : {result.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS(player, result, res);
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return result;
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}
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user_contents_setting_attribute.BeaconAppProfileUploadTime = DateTime.UtcNow;
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user_contents_setting_attribute.modifiedEntityAttribute();
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res.UploadAddress = url;
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send_S2C_ACK_BEACON_APP_PROFILE_UPLOAD_ADDRESS(player, result, res);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "BeaconAppProfileUploadAddress", fn_transaction_runner);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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}
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@@ -0,0 +1,180 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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using UGC_NPC_META_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_BEACON_SELL), typeof(BeaconSellPacketHandler), typeof(GameLoginListener))]
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public class BeaconSellPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException( ISession entityWithSession, Google.Protobuf.IMessage recvMessage
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, Result errorResult )
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{
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await Task.CompletedTask;
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ArgumentNullReferenceCheckHelper.throwIfNull(entityWithSession);
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqBeaconSell;
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NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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send_GS2C_ACK_BEACON_SELL(player, errorResult, request.ToSellUgcNpcMetaGuid);
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}
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public static bool send_GS2C_ACK_BEACON_SELL( Player player, Result result
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, UGC_NPC_META_GUID toSellUgcNpcMetaGuid )
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_BEACON_SELL();
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ack_packet.Response.AckBeaconSell = ack_msg;
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var err_msg = string.Empty;
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ack_msg.ToSellUgcNpcMetaGuid = toSellUgcNpcMetaGuid;
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if (ServerErrorCode.Success == result.ErrorCode)
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{
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var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
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if (null == found_transaction_runner)
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{
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err_msg = $"Not found TransactionRunner !!! : {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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else
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{
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ack_msg.CommonResult = found_transaction_runner.getCommonResult();
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}
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqBeaconSell;
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NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
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var to_sell_beacon_meta_guid = request.ToSellUgcNpcMetaGuid;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_GS2C_ACK_BEACON_SELL(player, result, request.ToSellUgcNpcMetaGuid);
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return result;
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}
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var fn_ugc_npc_sell = async delegate ()
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{
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var result = new Result();
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var found_beacon = player_action.findUgcNpc(to_sell_beacon_meta_guid);
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if (null == found_beacon)
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{
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err_msg = $"Not found Beacon !!! : BeaconMetaGuid:{to_sell_beacon_meta_guid} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg);
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send_GS2C_ACK_BEACON_SELL(player, result, to_sell_beacon_meta_guid);
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return result;
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}
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result = await player_action.trySellUgcNpc(to_sell_beacon_meta_guid);
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if (result.isFail())
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{
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send_GS2C_ACK_BEACON_SELL(player, result, to_sell_beacon_meta_guid);
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return result;
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}
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.BeaconSell
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, server_logic.getDynamoDbClient()
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, true);
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal(), async (_query) =>
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{
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await Task.CompletedTask;
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var is_success = player_action.getHadUgcNpcs().TryRemove(to_sell_beacon_meta_guid, out _);
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if (false == is_success)
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{
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err_msg = $"Failed to TryRemove() !!! : {found_beacon.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return QueryBatchBase.QueryResultType.Success;
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});
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_GS2C_ACK_BEACON_SELL(player, result, to_sell_beacon_meta_guid);
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return result;
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}
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send_GS2C_ACK_BEACON_SELL(player, result, to_sell_beacon_meta_guid);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "BeaconSell", fn_ugc_npc_sell);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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}
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@@ -0,0 +1,161 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_CREATION), typeof(UgcNpcCreationPacketHandler), typeof(GameLoginListener))]
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public class UgcNpcCreationPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException( ISession entityWithSession, Google.Protobuf.IMessage recvMessage
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, Result errorResult )
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqUgcNpcCreation;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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send_GS2C_ACK_UGC_NPC_CREATION(player, errorResult);
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}
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public static bool send_GS2C_ACK_UGC_NPC_CREATION( Player player, Result result
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, GS2C_ACK_UGC_NPC_CREATION? ackMessage = null )
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckUgcNpcCreation = new();
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if(ServerErrorCode.Success == result.ErrorCode)
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}");
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ack_packet.Response.AckUgcNpcCreation = ackMessage;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqUgcNpcCreation;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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result = await tryUgcNpcCreation(player, request);
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if(result.isFail())
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{
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return result;
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||||
}
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||||
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return result;
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||||
}
|
||||
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public static async Task<Result> tryUgcNpcCreation(Player player, C2GS_REQ_UGC_NPC_CREATION request)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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||||
var selected_character = player_action.getSelectedCharacter();
|
||||
if (null == selected_character)
|
||||
{
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||||
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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||||
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_GS2C_ACK_UGC_NPC_CREATION(player, result);
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return result;
|
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}
|
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var fn_ugc_npc_creation = async delegate ()
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{
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var result = new Result();
|
||||
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var ugc_npc_creation_or_load_action = player.getEntityAction<UgcNpcCreationOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(ugc_npc_creation_or_load_action, () => $"ugc_npc_creation_or_load_action is null !!! - {player.toBasicString()}");
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(result, var to_create_ugc_npc) = await ugc_npc_creation_or_load_action.tryCreateUgcNpc(request);
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if (result.isFail())
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||||
{
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err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_UGC_NPC_CREATION(player, result);
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return result;
|
||||
}
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
|
||||
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.BeaconCreate
|
||||
, server_logic.getDynamoDbClient()
|
||||
, true );
|
||||
{
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||||
batch.addQuery(new DBQEntityWrite(await ugc_npc_creation_or_load_action.getDocs4UgcNpcCreation()));
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal(), ugc_npc_creation_or_load_action.completedUgcNpcCreation);
|
||||
}
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail())
|
||||
{
|
||||
send_GS2C_ACK_UGC_NPC_CREATION(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_CREATION(player, result, ugc_npc_creation_or_load_action.toAckUgcNpcCreation());
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcCreation", fn_ugc_npc_creation);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using static ClientToGameReq.Types;
|
||||
using static ClientToGameRes.Types;
|
||||
|
||||
|
||||
using SESSION_ID = System.Int32;
|
||||
using WORLD_META_ID = System.UInt32;
|
||||
using META_ID = System.UInt32;
|
||||
using ENTITY_GUID = System.String;
|
||||
using ACCOUNT_ID = System.String;
|
||||
using OWNER_GUID = System.String;
|
||||
using USER_GUID = System.String;
|
||||
using CHARACTER_GUID = System.String;
|
||||
using ITEM_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_EDIT), typeof(UgcNpcEditPacketHandler), typeof(GameLoginListener))]
|
||||
public class UgcNpcEditPacketHandler : PacketRecvHandler
|
||||
{
|
||||
public static bool send_GS2C_ACK_UGC_NPC_EDIT( Player player, Result result
|
||||
, GS2C_ACK_UGC_NPC_EDIT? ackMessage = null)
|
||||
{
|
||||
var ack_packet = new ClientToGame();
|
||||
ack_packet.Response = new ClientToGameRes();
|
||||
|
||||
ack_packet.Response.ErrorCode = result.ErrorCode;
|
||||
ack_packet.Response.AckUgcNpcEdit = new GS2C_ACK_UGC_NPC_EDIT();
|
||||
|
||||
if (ServerErrorCode.Success == result.ErrorCode)
|
||||
{
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}");
|
||||
ack_packet.Response.AckUgcNpcEdit = ackMessage;
|
||||
}
|
||||
|
||||
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var player = entityWithSession as Player;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
||||
var recv_msg = recvMessage as ClientToGame;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
|
||||
var request = recv_msg.Request.ReqUgcNpcEdit;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
|
||||
|
||||
result = await tryUgcNpcEdit(player, request);
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async Task<Result> tryUgcNpcEdit(Player player, C2GS_REQ_UGC_NPC_EDIT request)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var player_action = player.getEntityAction<PlayerAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
var selected_character = player_action.getSelectedCharacter();
|
||||
if (null == selected_character)
|
||||
{
|
||||
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var fn_ugc_npc_edit = async delegate ()
|
||||
{
|
||||
var result = new Result();
|
||||
|
||||
var player_action = player.getEntityAction<PlayerAction>();
|
||||
ArgumentNullException.ThrowIfNull(player_action, $"player_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
var to_edit_ugc_npc_meta_guid = request.ToEditUgcNpcMetaGuid;
|
||||
var found_ugc_npc = player_action.findUgcNpc(to_edit_ugc_npc_meta_guid);
|
||||
if(null == found_ugc_npc)
|
||||
{
|
||||
err_msg = $"Not found UgcNpc !!! : UgcNpcMetaGuid:{to_edit_ugc_npc_meta_guid} - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var ugc_npc_edit_action = found_ugc_npc.getEntityAction <UgcNpcEditAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(ugc_npc_edit_action, () => $"ugc_npc_edit_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
(result, var to_edit_ugc_npc) = await ugc_npc_edit_action.tryEditUgcNpc(request);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to tryEditUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
ArgumentNullException.ThrowIfNull(server_logic, $"server_logic is null !!! - {player.toBasicString()}");
|
||||
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.BeaconEdit
|
||||
, server_logic.getDynamoDbClient()
|
||||
, true );
|
||||
{
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal(), ugc_npc_edit_action.completedUgcNpcEdit);
|
||||
}
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail())
|
||||
{
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
(result, var ack_ugc_npc_edit) = await ugc_npc_edit_action.toAckUgcNpcEdit();
|
||||
if(result.isFail())
|
||||
{
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_EDIT(player, result, ack_ugc_npc_edit);
|
||||
return result;
|
||||
};
|
||||
|
||||
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcCreation", fn_ugc_npc_edit);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using static ClientToGameRes.Types;
|
||||
|
||||
|
||||
using UGCNPC_GUID = System.String;
|
||||
using USER_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGC_NPC_LIKE), typeof(UgcNpcLikePacketHandler), typeof(GameLoginListener))]
|
||||
public class UgcNpcLikePacketHandler : PacketRecvHandler
|
||||
{
|
||||
public static bool send_S2C_ACK_UGC_NPC_LIKE(Player player, Result result, UGCNPC_GUID npc_guid = "", USER_GUID owner_guid = "", bool isLike = false)
|
||||
{
|
||||
var ack_packet = new ClientToGame();
|
||||
ack_packet.Response = new ClientToGameRes();
|
||||
|
||||
ack_packet.Response.ErrorCode = result.ErrorCode;
|
||||
ack_packet.Response.AckUgcNpcLike = new GS2C_ACK_UGC_NPC_LIKE();
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ack_packet.Response.AckUgcNpcLike.NpcGuid = npc_guid;
|
||||
ack_packet.Response.AckUgcNpcLike.OwnerGuid = owner_guid;
|
||||
ack_packet.Response.AckUgcNpcLike.IsLike = isLike == true ? BoolType.True : BoolType.False;
|
||||
}
|
||||
|
||||
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
|
||||
var player = entityWithSession as Player;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
||||
var game_msg = recvMessage as ClientToGame;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(game_msg, () => $"game_msg is null !!! - {player.toBasicString()}");
|
||||
var request = game_msg.Request.ReqUgcNpcLike;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
|
||||
|
||||
|
||||
var dynamo_db_client = server_logic.getDynamoDbClient();
|
||||
var selectee_count_doc = new UgcNpcLikeSelecteeCountDoc(OwnerEntityType.UgcNpc, request.NpcGuid);
|
||||
var selectee_count_query_config = dynamo_db_client.makeQueryConfigForReadByPKSK(selectee_count_doc.getPK(), selectee_count_doc.getSK());
|
||||
(result, var npc_like_selectee_count_docs) = await dynamo_db_client.simpleQueryDocTypesWithQueryOperationConfig<UgcNpcLikeSelecteeCountDoc>(selectee_count_query_config);
|
||||
|
||||
if(npc_like_selectee_count_docs.Count == 0)
|
||||
{
|
||||
err_msg = $"QueryCount 0 is simpleQueryDocTypesWithQueryOperationConfig() !!!, Not found UgcNpcLikeSelecteeCountDoc : {selectee_count_doc.toBasicString()} - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.UgcNpcLikeSelecteeCountNotFound, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_UGC_NPC_LIKE(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var game_zone_action = player.getEntityAction<GameZoneAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"GameZoneAction is null !!! - {player.toBasicString()}");
|
||||
|
||||
var map = game_zone_action.getLinkedToMap();
|
||||
if(map == null)
|
||||
{
|
||||
err_msg = $"Map is null !!! - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.MapIsNull, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_UGC_NPC_LIKE(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var npc = map.findUgcNpc(request.NpcGuid);
|
||||
if (npc == null)
|
||||
{
|
||||
err_msg = $"Failed to findUgcNpc() !!!, Not registered UgcNpc in GameZone !!! : {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.UgcNpcNotRegisteredInGameZone, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_UGC_NPC_LIKE(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool is_update_like = true;
|
||||
|
||||
var selected_flag_doc = new UgcNpcLikeSelectedFlagDoc(OwnerEntityType.User, player.getUserGuid(), request.NpcGuid);
|
||||
var selected_flag_query_config = dynamo_db_client.makeQueryConfigForReadByPKSK(selected_flag_doc.getPK(), selected_flag_doc.getSK());
|
||||
(result, var npc_like_selected_flag_docs) = await dynamo_db_client.simpleQueryDocTypesWithQueryOperationConfig<UgcNpcLikeSelectedFlagDoc>(selected_flag_query_config);
|
||||
|
||||
if (0 < npc_like_selected_flag_docs.Count)
|
||||
{
|
||||
var npc_like_selected_flag_attrib = npc_like_selected_flag_docs[0].getAttrib<UgcNpcLikeSelectedFlagAttrib>();
|
||||
NullReferenceCheckHelper.throwIfNull(npc_like_selected_flag_attrib, () => $"npc_like_selected_flag_attrib is null !!! - {player.toBasicString()}");
|
||||
|
||||
is_update_like = npc_like_selected_flag_attrib.IsSelectedFlag == true ? false : true;
|
||||
}
|
||||
|
||||
var fn_ugc_npc_like = async delegate ()
|
||||
{
|
||||
var result = new Result();
|
||||
|
||||
var delta_count = is_update_like ? 1 : -1;
|
||||
|
||||
var rank_entity = server_logic.findGlobalEntity<UgcNpcRankEntity>();
|
||||
NullReferenceCheckHelper.throwIfNull(rank_entity, () => $"rank_entity is null !!! - {player.toBasicString()}");
|
||||
|
||||
var organize_last_date = UgcNpcRankHelper.makeCurrentOrganizationDate();
|
||||
var flag_last_date = DateTimeHelper.MinTime;
|
||||
if (0 < npc_like_selected_flag_docs.Count)
|
||||
{
|
||||
var ugc_npc_like_selected_flag_attrib = npc_like_selected_flag_docs[0].getAttrib<UgcNpcLikeSelectedFlagAttrib>();
|
||||
NullReferenceCheckHelper.throwIfNull(ugc_npc_like_selected_flag_attrib, () => $"ugc_npc_like_selected_flag_attrib is null !!! - {player.toBasicString()}");
|
||||
|
||||
flag_last_date = ugc_npc_like_selected_flag_attrib.LastCheckDate;
|
||||
}
|
||||
|
||||
var is_update_last_date = flag_last_date == DateTimeHelper.MinTime || organize_last_date < flag_last_date;
|
||||
|
||||
// rank score 설정
|
||||
var like_rank_action = rank_entity.getEntityAction<UgcNpcLikeRankAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(like_rank_action, () => $"like_rank_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
await like_rank_action.setRankScore(player.getUserGuid(), request.OwnerGuid, request.NpcGuid, is_update_like);
|
||||
|
||||
var batch = new QueryBatchEx<QueryRunnerWithItemRequest>( player, LogActionType.UpdateUgcNpcLike
|
||||
, server_logic.getDynamoDbClient()
|
||||
, true );
|
||||
{
|
||||
batch.addQuery(new DBQUgcNpcLikeSelectedFlagUpdate(player.getUserGuid(), request.NpcGuid, is_update_last_date));
|
||||
batch.addQuery(new DBQUgcNpcLikeSelecteeCountUpdate(request.NpcGuid, delta_count));
|
||||
}
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
send_S2C_ACK_UGC_NPC_LIKE(player, result, request.NpcGuid, request.OwnerGuid, is_update_like);
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
var transaction_name = "UgcNpcLike";
|
||||
result = await player.runTransactionRunnerSafelyWithTransGuid( player.getUserGuid()
|
||||
, TransactionIdType.PrivateContents, transaction_name
|
||||
, fn_ugc_npc_like);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafelyWithTransGuid() !!! : {result.toBasicString()} - transactionName:{transaction_name}, {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
121
GameServer/Contents/UgcNpc/PacketHandler/UgcNpcNotifyHelper.cs
Normal file
121
GameServer/Contents/UgcNpc/PacketHandler/UgcNpcNotifyHelper.cs
Normal file
@@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
using ServerCommon;
|
||||
using ServerCore; using ServerBase;
|
||||
using static ClientToGameMessage.Types;
|
||||
|
||||
|
||||
using USER_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer
|
||||
{
|
||||
public static class UgcNpcNotifyHelper
|
||||
{
|
||||
|
||||
public static void send_GS2C_NTF_UGC_NPC_ALL_LOAD( this Player player )
|
||||
{
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
||||
|
||||
var player_action = player.getEntityAction<PlayerAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
var ntf = new GS2C_NTF_UGC_NPC_ALL_LOAD();
|
||||
ntf.HasUgcNpcSummaries.Add(player_action.toUgcNpcSummaryAll4Client().toMapField());
|
||||
ntf.HasUgcNpcItems.Add(player_action.toUgcNpcItemsAll4Client().toMapField());
|
||||
|
||||
ClientToGame packet = new ClientToGame();
|
||||
packet.Message = new ClientToGameMessage();
|
||||
packet.Message.NtfUgcNpcAllLoad = ntf;
|
||||
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
|
||||
public static void send_GS2C_NTF_UGC_NPC_DELETION( Player player, string deletedUgcNpcMetaGuid, CommonResult commonResult)
|
||||
{
|
||||
var ntf = new GS2C_NTF_UGC_NPC_DELETION();
|
||||
ntf.DeletedUgcNpcMetaGuid = deletedUgcNpcMetaGuid;
|
||||
ntf.CommonResult = commonResult;
|
||||
|
||||
ClientToGame packet = new ClientToGame();
|
||||
packet.Message = new ClientToGameMessage();
|
||||
packet.Message.NtfUgcNpcDeletion = ntf;
|
||||
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
|
||||
public static void send_GS2C_NTF_BEACON_DETAIL_INFO( Player player
|
||||
, UgcNpcSummary ugcNpcSummary
|
||||
, Int64 likeCount, Int64 dialogCount )
|
||||
{
|
||||
var ntf = new GS2C_NTF_BEACON_DETAIL_INFO();
|
||||
ntf.UgcNpcMetaGuid = ugcNpcSummary.UgcNpcMetaGuid;
|
||||
ntf.OwnerUserGuid = ugcNpcSummary.OwnerUserGuid;
|
||||
ntf.UgcNpcSummary = ugcNpcSummary;
|
||||
ntf.LikeCount = likeCount;
|
||||
ntf.DialogCount = dialogCount;
|
||||
|
||||
ClientToGame packet = new ClientToGame();
|
||||
packet.Message = new ClientToGameMessage();
|
||||
packet.Message.NtfBeaconDetailInfo = ntf;
|
||||
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
|
||||
public static void send_GS2C_NTF_BEACON_INTERACTION_INFO( Player player
|
||||
, UgcNpc ugcNpc
|
||||
, UgcNpcInteraction ugcNpcInteraction )
|
||||
{
|
||||
var ntf = new GS2C_NTF_BEACON_INTERACTION_INFO();
|
||||
ntf.EntityInstantGuid = ugcNpcInteraction.UgcNpcMetaGuid;
|
||||
ntf.UgcNpcInteraction = ugcNpcInteraction;
|
||||
|
||||
ClientToGame packet = new ClientToGame();
|
||||
packet.Message = new ClientToGameMessage();
|
||||
packet.Message.NtfBeaconInteractionInfo = ntf;
|
||||
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
|
||||
public static void send_GS2C_NTF_BEACON_COMPACT_UPDATE( Player player
|
||||
, UgcNpc ugcNpc
|
||||
, UgcNpcCompact ugcNpcCompact)
|
||||
{
|
||||
var ntf = new GS2C_NTF_BEACON_COMPACT_UPDATE();
|
||||
ntf.UgcNpcMetaGuid = ugcNpcCompact.UgcNpcMetaGuid;
|
||||
ntf.OwnerUserGuid = ugcNpcCompact.OwnerUserGuid;
|
||||
ntf.UgcNpcCompact = ugcNpcCompact;
|
||||
|
||||
ClientToGame packet = new ClientToGame();
|
||||
packet.Message = new ClientToGameMessage();
|
||||
packet.Message.NtfBeaconCompactUpdate = ntf;
|
||||
|
||||
player.sendPacket(packet);
|
||||
}
|
||||
|
||||
public static void send_GS2MQS_NTF_BEACON_COMPACT_SYNC( GameServerLogic serverLogic
|
||||
, string targetServerName
|
||||
, USER_GUID userGuid
|
||||
, UgcNpcCompact ugcNpcCompact, string locatedInstanceGuid )
|
||||
{
|
||||
var mg_server = serverLogic.getRabbitMqConnector() as RabbitMQ4Game;
|
||||
NullReferenceCheckHelper.throwIfNull(mg_server, () => $"mg_server is null !!! - userGuid:{userGuid}");
|
||||
|
||||
var s2s_ntf_msg = new ServerMessage();
|
||||
var ntf_beacon_compact_sync = new ServerMessage.Types.GS2MQS_NTF_BEACON_COMPACT_SYNC();
|
||||
s2s_ntf_msg.NtfBeaconCompactSync = ntf_beacon_compact_sync;
|
||||
|
||||
ntf_beacon_compact_sync.UserGuid = userGuid;
|
||||
ntf_beacon_compact_sync.UgcNpcCompact = ugcNpcCompact;
|
||||
ntf_beacon_compact_sync.LocatedInstanceGuid = locatedInstanceGuid;
|
||||
|
||||
mg_server.SendMessage(targetServerName, s2s_ntf_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using static ClientToGameReq.Types;
|
||||
using static ClientToGameRes.Types;
|
||||
|
||||
|
||||
using SESSION_ID = System.Int32;
|
||||
using WORLD_META_ID = System.UInt32;
|
||||
using META_ID = System.UInt32;
|
||||
using ENTITY_GUID = System.String;
|
||||
using ACCOUNT_ID = System.String;
|
||||
using OWNER_GUID = System.String;
|
||||
using USER_GUID = System.String;
|
||||
using CHARACTER_GUID = System.String;
|
||||
using ITEM_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
//=============================================================================================
|
||||
// C2GS_REQ_NPC_TOUCH 적용 후 하기 코드 제거 한다. - kangms
|
||||
//=============================================================================================
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_TOUCH), typeof(UgcNpcTouchPacketHandler), typeof(GameLoginListener))]
|
||||
public class UgcNpcTouchPacketHandler : PacketRecvHandler
|
||||
{
|
||||
public static bool send_GS2C_ACK_UGC_NPC_TOUCH( Player player, Result result
|
||||
, GS2C_ACK_UGC_NPC_TOUCH? ackMessage = null)
|
||||
{
|
||||
var ack_packet = new ClientToGame();
|
||||
ack_packet.Response = new ClientToGameRes();
|
||||
|
||||
ack_packet.Response.ErrorCode = result.ErrorCode;
|
||||
ack_packet.Response.AckUgcNpcTouch = new();
|
||||
|
||||
if (ServerErrorCode.Success == result.ErrorCode)
|
||||
{
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}");
|
||||
ack_packet.Response.AckUgcNpcTouch = ackMessage;
|
||||
}
|
||||
|
||||
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var player = entityWithSession as Player;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
||||
var recv_msg = recvMessage as ClientToGame;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
|
||||
var request = recv_msg.Request.ReqUgcNpcTouch;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
|
||||
|
||||
result = await tryUgcNpcTouch(player, request);
|
||||
if (result.isFail())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async Task<Result> tryUgcNpcTouch(Player player, C2GS_REQ_UGC_NPC_TOUCH request)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var player_action = player.getEntityAction<PlayerAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
var selected_character = player_action.getSelectedCharacter();
|
||||
if (null == selected_character)
|
||||
{
|
||||
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var found_ugc_npc = player_action.findUgcNpc(request.ToTouchUgcNpcMetaGuid);
|
||||
if(null == found_ugc_npc)
|
||||
{
|
||||
err_msg = $"Not found Ugc Npc !!! : ugcNpcMetaGuid:{request.ToTouchUgcNpcMetaGuid} - {player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var fn_ugc_npc_touch = async delegate ()
|
||||
{
|
||||
var result = new Result();
|
||||
|
||||
var ugc_npc_action = found_ugc_npc.getEntityAction<UgcNpcAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(ugc_npc_action, () => $"ugc_npc_action is null !!! - {player.toBasicString()}");
|
||||
|
||||
result = await ugc_npc_action.tryRegisterCharacterWithAiChatServer(player);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
result = await player_action.commitTransaction(TransactionIdType.PrivateContents);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to commitTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_TOUCH(player, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
var ack_packet = new GS2C_ACK_UGC_NPC_TOUCH();
|
||||
ack_packet.UgcNpcMetaGuid = request.ToTouchUgcNpcMetaGuid;
|
||||
|
||||
send_GS2C_ACK_UGC_NPC_TOUCH(player, result, ack_packet);
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcTouch", fn_ugc_npc_touch);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user