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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class SwitchingPropBusinessLog : ILogInvokerEx
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{
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private SwitchingPropLogInfo m_info;
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public SwitchingPropBusinessLog(UInt32 questId, Int32 propId, Int32 propState)
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: base(LogDomainType.SwitchingProp)
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{
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m_info = new SwitchingPropLogInfo(this, questId, propId, propState);
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(m_info);
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}
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}
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