초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
2747 changed files with 646947 additions and 0 deletions

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SwitchingPropAction : EntityActionBase
{
public SwitchingPropAction(EntityBase owner)
: base(owner)
{ }
public async override Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
public override void onClear()
{
return;
}
public async Task<Result> updateSwitchingProp(QuestTaskUpdateHandler handler, Int32 propId, Int32 propState)
{
var result = new Result();
await Task.CompletedTask;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var fn_update_switching_prop = async delegate ()
{
var result = new Result();
var err_msg = string.Empty;
var attribute = player.getEntityAttribute<SwitchingPropAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
attribute.m_switching_props.AddOrUpdate(propId, propState, (key, old) => propState);
attribute.modifiedEntityAttribute(true);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.SwitchingProp
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
var log_invoker = new SwitchingPropBusinessLog(handler.m_quest_id, propId, propState);
batch.appendBusinessLogs(new List<ILogInvoker>(){log_invoker});
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
return result;
}
SwitchingPropHelper.send_GS2C_NTF_SWITCHING_PROP_STATE(player, propId, propState);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SwitchingProp", fn_update_switching_prop);
if (result.isFail())
{
var err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
ServerCore.Log.getLogger().error(err_msg);
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class DBQSwitchingPropReadAll : QueryExecutorBase
{
private string m_combination_key_for_pk = string.Empty;
private string m_pk = string.Empty;
public DBQSwitchingPropReadAll(string combinationKeyForPK /*onwer_guid*/) : base(typeof(DBQSwitchingPropReadAll).Name)
{
m_combination_key_for_pk = combinationKeyForPK;
}
//===================================================================================================
// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
//===================================================================================================
public override Task<Result> onPrepareQuery()
{
var result = new Result();
var player = getOwner();
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var doc = new SwitchingPropDoc(m_combination_key_for_pk);
var error_code = doc.onApplyPKSK();
if (error_code.isFail())
{
var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {player.toBasicString()}";
result.setFail(error_code, err_msg);
ServerCore.Log.getLogger().error(result.toBasicString());
return Task.FromResult(result);
}
m_pk = doc.getPK();
return Task.FromResult(result);
}
//===================================================================================================
// onPrepareQuery()를 성공할 경우 호출된다.
//===================================================================================================
public async override Task<Result> onQuery()
{
var result = new Result();
var err_msg = string.Empty;
var query_batch = getQueryBatch();
NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!");
var db_connector = query_batch.getDynamoDbConnector();
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!");
var switching_prop_attribute = owner.getEntityAttribute<SwitchingPropAttribute>();
NullReferenceCheckHelper.throwIfNull(switching_prop_attribute, () => "switching_prop_attribute is null !!!");
var query_config = db_connector.makeQueryConfigForReadByPKSK(m_pk);
(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<SwitchingPropDoc>(query_config, eventTid: query_batch.getTransId());
if (result.isFail())
{
//데이터 없으면 여기서 그냥 메모리에만 넣어준다.
ServerCore.Log.getLogger().warn($"DailyQuestCheckDoc not exitst, so make new Data {result.toBasicString()}");
return new();
}
foreach (var read_doc in read_docs)
{
var attrib = read_doc.getAttrib<SwitchingPropAttrib>();
NullReferenceCheckHelper.throwIfNull(attrib, () => "attrib is null !!!");
foreach (var prop in attrib.m_switching_props)
{
switching_prop_attribute.m_switching_props.AddOrUpdate(prop.Key, prop.Value, (key, old) => prop.Value);
}
}
return result;
}
public override Task onQueryResponseCommit()
{
return Task.CompletedTask;
}
public override Task onQueryResponseRollback(Result errorResult)
{
return Task.CompletedTask;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public static class SwitchingPropHelper
{
public static void send_GS2C_NTF_SWITCHING_PROP_STATE(Player player)
{
var attribute = player.getEntityAttribute<SwitchingPropAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!! - player:{player.toBasicString()}");
var ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfSwitchingPropState = new();
foreach (var prop in attribute.m_switching_props)
{
SwitchingPropState state = new();
state.SwitchingPropId = prop.Key;
state.PropState = prop.Value;
ntf_packet.Message.NtfSwitchingPropState.SwitchingPropState.Add(state);
}
GameServerApp.getServerLogic().onSendPacket(player, ntf_packet);
}
public static void send_GS2C_NTF_SWITCHING_PROP_STATE(Player player, Int32 propId, Int32 propState)
{
var ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfSwitchingPropState = new();
SwitchingPropState state = new();
state.SwitchingPropId = propId;
state.PropState = propState;
ntf_packet.Message.NtfSwitchingPropState.SwitchingPropState.Add(state);
GameServerApp.getServerLogic().onSendPacket(player, ntf_packet);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SwitchingPropBusinessLog : ILogInvokerEx
{
private SwitchingPropLogInfo m_info;
public SwitchingPropBusinessLog(UInt32 questId, Int32 propId, Int32 propState)
: base(LogDomainType.SwitchingProp)
{
m_info = new SwitchingPropLogInfo(this, questId, propId, propState);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_SWITCHING_PROP_STATE), typeof(GetSwitchingPropStatePacketHandler), typeof(GameLoginListener))]
public class GetSwitchingPropStatePacketHandler : PacketRecvHandler
{
public async override Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var player = session as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"Player is null !!!");
var attribute = player.getEntityAttribute<SwitchingPropAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!! - player:{player.toBasicString()}");
var result = send_GS2C_ACK_SWITCHING_PROP_STATE(player, attribute);
await Task.CompletedTask;
return result;
}
public static Result send_GS2C_ACK_SWITCHING_PROP_STATE(Player owner, SwitchingPropAttribute attribute)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = new();
ack_packet.Response.AckSwitchingPropState = new ClientToGameRes.Types.GS2C_ACK_SWITCHING_PROP_STATE();
foreach (var prop in attribute.m_switching_props)
{
SwitchingPropState state = new();
state.PropState = prop.Value;
state.SwitchingPropId = prop.Key;
ack_packet.Response.AckSwitchingPropState.SwitchingPropState.Add(state);
}
var result = new Result();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_SWITCHING_PROP_STATE Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
ServerCore.Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}