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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeStateReq), typeof(ChangeStatePacketHandler), typeof(GameLoginListener))]
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public class ChangeStatePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_CHANGE_STATE(Player player, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ChangeStateRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var state_action = entity_player.getEntityAction<StateAction>();
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if (state_action == null)
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{
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err_msg = $"Failed to get state action : {nameof(StateAction)}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_CHANGE_STATE(entity_player, result);
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return result;
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}
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var game_msg = recvMessage as ClientToGame;
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if (game_msg == null)
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{
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err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChangeStateReq)}";
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result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_CHANGE_STATE(entity_player, result);
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return result;
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}
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var request = game_msg.Request.ChangeStateReq;
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if (EnumHelper.isDefined<PlayerStateType>(request.State) == false)
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{
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err_msg = $"is Not Defined PlayerStateType !!! PlayerStateType : {request.State} - {entity_player.toBasicString()}";
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result.setFail(ServerErrorCode.ServerTypeInvalid, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_CHANGE_STATE(entity_player, result);
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return result;
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}
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var player_state_type = (PlayerStateType)request.State;
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result = await state_action.ChangeState(player_state_type);
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if (result.isFail())
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{
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err_msg = $"Failed to ChangeState() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_CHANGE_STATE(entity_player, result);
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return result;
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}
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send_S2C_ACK_CHANGE_STATE(entity_player, result);
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return result;
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}
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}
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