초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeStateReq), typeof(ChangeStatePacketHandler), typeof(GameLoginListener))]
public class ChangeStatePacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_CHANGE_STATE(Player player, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ChangeStateRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var state_action = entity_player.getEntityAction<StateAction>();
if (state_action == null)
{
err_msg = $"Failed to get state action : {nameof(StateAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_CHANGE_STATE(entity_player, result);
return result;
}
var game_msg = recvMessage as ClientToGame;
if (game_msg == null)
{
err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChangeStateReq)}";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_CHANGE_STATE(entity_player, result);
return result;
}
var request = game_msg.Request.ChangeStateReq;
if (EnumHelper.isDefined<PlayerStateType>(request.State) == false)
{
err_msg = $"is Not Defined PlayerStateType !!! PlayerStateType : {request.State} - {entity_player.toBasicString()}";
result.setFail(ServerErrorCode.ServerTypeInvalid, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_CHANGE_STATE(entity_player, result);
return result;
}
var player_state_type = (PlayerStateType)request.State;
result = await state_action.ChangeState(player_state_type);
if (result.isFail())
{
err_msg = $"Failed to ChangeState() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_CHANGE_STATE(entity_player, result);
return result;
}
send_S2C_ACK_CHANGE_STATE(entity_player, result);
return result;
}
}