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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.UseSocialActionReq), typeof(UseSocialActionPacketHandler), typeof(GameLoginListener))]
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internal class UseSocialActionPacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_USE_SOCIAL_ACTION(Player owner, Result result, UseSocialActionRes ack)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.UseSocialActionRes = ack;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.UseSocialActionReq;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var ack = new UseSocialActionRes();
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack);
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return result;
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}
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}");
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if (character_action.isFarming())
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{
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err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
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result.setFail(ServerErrorCode.FarimgState, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack);
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return result;
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}
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var user_social_action_executor_action = player.getEntityAction<UserSocialActionExecutorAction>();
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NullReferenceCheckHelper.throwIfNull(user_social_action_executor_action, () => $"user_social_action_executor_action is null !!! - {player.toBasicString()}");
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(result, ack) = user_social_action_executor_action.tryUseSocialAction(request.SocialActionId);
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if (result.isFail())
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{
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err_msg = $"Failed to tryUseSocialAction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack);
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return result;
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}
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send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack);
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player.send_S2C_NTF_PLAY_SOCIAL_ACTION();
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await QuestManager.It.QuestCheck(player, new QuestSocialAction(EQuestEventTargetType.SOCIALACTION, EQuestEventNameType.USED, request.SocialActionId));
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return result;
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}
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}
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