초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public static class SeasonPassNotifyHelper
{
public static bool send_S2C_NTF_SEASON_PASS_INFOS(this Player player)
{
var noti_packet = new ClientToGame();
noti_packet.Message = new();
noti_packet.Message.NtfSeasonPassInfo = new();
var server_logic = GameServerApp.getServerLogic();
var season_pass_manager = server_logic.getSeasonPassManager();
if (season_pass_manager.currentSeasonPass != 0)
{
var season_pass_attribute = player.getEntityAttribute<SeasonPassAttribute>();
NullReferenceCheckHelper.throwIfNull(season_pass_attribute, () => $"season_pass_attribute is null !!! - {player.toBasicString()}");
noti_packet.Message.NtfSeasonPassInfo.MetaId = season_pass_attribute.SeasonPassMetaId;
noti_packet.Message.NtfSeasonPassInfo.Exp = season_pass_attribute.Exp;
noti_packet.Message.NtfSeasonPassInfo.Grade = season_pass_attribute.Grade;
noti_packet.Message.NtfSeasonPassInfo.IsChargedPass = season_pass_attribute.IsChargedPass == true ? BoolType.True : BoolType.False;
noti_packet.Message.NtfSeasonPassInfo.TakenRewards.AddRange(season_pass_attribute.takenRewards);
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, noti_packet))
{
return false;
}
return true;
}
}
}