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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public static class SeasonPassNotifyHelper
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{
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public static bool send_S2C_NTF_SEASON_PASS_INFOS(this Player player)
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{
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var noti_packet = new ClientToGame();
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noti_packet.Message = new();
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noti_packet.Message.NtfSeasonPassInfo = new();
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var server_logic = GameServerApp.getServerLogic();
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var season_pass_manager = server_logic.getSeasonPassManager();
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if (season_pass_manager.currentSeasonPass != 0)
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{
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var season_pass_attribute = player.getEntityAttribute<SeasonPassAttribute>();
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NullReferenceCheckHelper.throwIfNull(season_pass_attribute, () => $"season_pass_attribute is null !!! - {player.toBasicString()}");
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noti_packet.Message.NtfSeasonPassInfo.MetaId = season_pass_attribute.SeasonPassMetaId;
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noti_packet.Message.NtfSeasonPassInfo.Exp = season_pass_attribute.Exp;
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noti_packet.Message.NtfSeasonPassInfo.Grade = season_pass_attribute.Grade;
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noti_packet.Message.NtfSeasonPassInfo.IsChargedPass = season_pass_attribute.IsChargedPass == true ? BoolType.True : BoolType.False;
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noti_packet.Message.NtfSeasonPassInfo.TakenRewards.AddRange(season_pass_attribute.takenRewards);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, noti_packet))
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{
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return false;
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}
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return true;
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}
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}
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}
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