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71
GameServer/Contents/Room/Action/RoomContentAction.cs
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71
GameServer/Contents/Room/Action/RoomContentAction.cs
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class RoomContentAction : EntityActionBase
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{
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public RoomContentAction(Room owner) : base(owner)
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{
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public override void onClear()
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{
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return;
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}
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public RoomInfo? toRoomData4Client()
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{
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var attribute = getOwner().getEntityAttribute<RoomAttribute>();
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if (null == attribute)
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{
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return null;
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}
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var data = new RoomInfo
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{
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Id = attribute.RoomId,
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Owner = attribute.Owner,
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Name = attribute.Name,
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Description = attribute.Description
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};
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foreach (var info in attribute.PropInfo)
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{
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var prop = new PropInfo();
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prop.AnchorGuid = info.Key;
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prop.TableId = info.Value.TableId;
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data.PropList.Add(prop);
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}
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return data;
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}
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public async Task<Result> notifyChangeRoomToClientAndServers()
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{
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// todo (sangyeob.kim) : 값이 변경되면, 해당 데이터를 참조하는 곳에 notify 를 해줘야 한다.
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// Client, 타 Servers , Building Contents 에서 관리하고 있는 Rooms
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// ....
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return await Task.FromResult(new Result());
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}
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}
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