초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_REPORT), typeof(UgqReportPacketHandler), typeof(GameLoginListener))]
public class UgqReportPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var player = session as Player;
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
var request = req_msg.Request.ReqUgqReport;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var ugq_quest_id = request.ComposedQuestId;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(ugq_quest_id);
var report_text = request.ReportText;
var ugq_action = player.getEntityAction<UgqInfoAction>();
NullReferenceCheckHelper.throwIfNull(ugq_action, () => $"ugq_action is null !!! - {player.toBasicString()}");
var result = await ugq_action.getUgqReport(quest_id, quest_revision, report_text);
if (result.isFail())
{
send_GS2C_ACK_UGQ_REPORT(player, result);
return result;
}
result = send_GS2C_ACK_UGQ_REPORT(player, result);
var invokers = new List<ILogInvoker>();
invokers.Add(new UgqReportBusinessLog(quest_id, quest_revision, report_text));
var log_action = new LogActionEx(LogActionType.UgqRegisterLike);
BusinessLogger.collectLogs(log_action, player, invokers);
return result;
}
public static Result send_GS2C_ACK_UGQ_REPORT(Player player, Result result)
{
ClientToGame ack_packet = new();
ack_packet.Response = new();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckUgqReport = new();
var server_logic = GameServerApp.getServerLogic();
if (false == server_logic.onSendPacket(player, ack_packet))
{
var err_msg = $"send_GS2C_ACK_UGQ_REPORT Fail !!! : owner:{player.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}