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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_REASSIGN), typeof(UgqReassignPacketHandler), typeof(GameLoginListener))]
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public class UgqReassignPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var player = session as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var game_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(game_msg, () => $"game_msg is null !!! - {player.toBasicString()}");
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var request = game_msg.Request.ReqUgqReAssign;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
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var ugq_assign_action = player.getEntityAction<UgqAssignAction>();
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NullReferenceCheckHelper.throwIfNull(ugq_assign_action, () => $"ugq_assign_action is null !!! - {player.toBasicString()}");
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(var result, var ack, var new_quest_revision) = await ugq_assign_action.ugqReAssign(quest_id, quest_revision);
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if (result.isFail())
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{
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send_GS2C_ACK_UGQ_REASSIGN(player, result);
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return result;
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}
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result = send_GS2C_ACK_UGQ_REASSIGN(player, result, ack);
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await player.send_GS2C_NTF_UGQ(quest_id, new_quest_revision);
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return result;
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}
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public static Result send_GS2C_ACK_UGQ_REASSIGN(Player player, Result result, GS2C_ACK_UGQ_REASSIGN? ack = null)
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{
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ClientToGame ack_packet = new();
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ack_packet.Response = new();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckUgqReAssign = new();
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if (ack is not null)
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{
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ack_packet.Response.AckUgqReAssign = ack;
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}
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var server_logic = GameServerApp.getServerLogic();
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if (false == server_logic.onSendPacket(player, ack_packet))
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{
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var err_msg = $"send_GS2C_ACK_UGQ_REASSIGN Fail !!! : owner:{player.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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}
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