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32
GameServer/Contents/Quest/QuestChecker/QuestEmpty.cs
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32
GameServer/Contents/Quest/QuestChecker/QuestEmpty.cs
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using GameServer;
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using Google.Protobuf.WellKnownTypes;
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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//치트용을 위한 클래스 추후 구조개선때 수정 필요
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public class QuestEmpty : QuestBase
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{
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public QuestEmpty() : base(EQuestEventTargetType.NONE, EQuestEventNameType.NONE, 0, string.Empty, string.Empty, string.Empty)
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{
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}
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public override bool checkValidTaskScript(QuestAttribute questAttribute, QuestTaskUpdateHandler questTaskUpdateHandler)
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{
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return true;
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}
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public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events)
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{
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return true;
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}
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}
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}
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