초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReadQuestMailReq), typeof(ReadQuestMailPacketHandler), typeof(GameLoginListener))]
public class ReadQuestMailPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReadQuestMailReq;
(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ReadQuestMail", delegateReadQuestMail);
if (result.isFail())
{
string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().error(err_msg);
}
send_GS2C_ACK_READ_QUEST_MAIL(owner, result);
return result;
async Task<Result> delegateReadQuestMail() => await readQuestMail(owner, quest_id, quest_revision);
}
private async Task<Result> readQuestMail(Player owner, UInt32 questId, UInt32 questRevision)
{
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
var result = await quest_mail_action.readQuestMail(questId, questRevision);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
Log.getLogger().error($"holdFriendFolder fail. {result.ErrorCode}");
return result;
}
return result;
}
private static bool send_GS2C_ACK_READ_QUEST_MAIL(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReadQuestMailRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}