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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_NPC_DIALOGUE), typeof(QuestNPCDialoguePacketHandler), typeof(GameLoginListener))]
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public class QuestNPCDialoguePacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.ReqNPCDialogue;
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var dialogue = request.Dialogue;
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var dialogue_result = request.DialogueResult;
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var result = new Result();
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send_GS2C_ACK_NPC_DIALOGUE(owner, result, dialogue, dialogue_result);
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var dialogue_action = owner.getEntityAction<QuestNPCDialogueAction>();
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await dialogue_action.checkQuestDialogue(dialogue, dialogue_result);
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return result;
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}
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private static bool send_GS2C_ACK_NPC_DIALOGUE(Player owner, Result result, string dialogue, string dialogueResult)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckNPCDialogue = new();
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ack_packet.Response.AckNPCDialogue.Dialogue = dialogue;
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ack_packet.Response.AckNPCDialogue.DialogueResult = dialogueResult;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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