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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetQuestMailReq), typeof(GetQuestMailsPacketHandler), typeof(GameLoginListener))]
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public class GetQuestMailsPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
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var quest_mail_action = owner.getEntityAction<QuestMailAction>();
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NullReferenceCheckHelper.throwIfNull(quest_mail_action, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}");
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var result = await quest_mail_action.loadQuestMails();
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if (result.isFail())
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{
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send_GS2C_ACK_QUEST_MAILS(owner, result);
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return result;
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}
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var quest_mail_infos = quest_mail_action.getQuestMailsInfo();
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send_GS2C_ACK_QUEST_MAILS(owner, result, quest_mail_infos);
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return result;
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}
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public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result, List<QuestMailInfo> questMails)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
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ack_packet.Response.GetQuestMailRes.QuestMailList.AddRange(questMails);
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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}
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