초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetQuestMailReq), typeof(GetQuestMailsPacketHandler), typeof(GameLoginListener))]
public class GetQuestMailsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
var quest_mail_action = owner.getEntityAction<QuestMailAction>();
NullReferenceCheckHelper.throwIfNull(quest_mail_action, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}");
var result = await quest_mail_action.loadQuestMails();
if (result.isFail())
{
send_GS2C_ACK_QUEST_MAILS(owner, result);
return result;
}
var quest_mail_infos = quest_mail_action.getQuestMailsInfo();
send_GS2C_ACK_QUEST_MAILS(owner, result, quest_mail_infos);
return result;
}
public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result, List<QuestMailInfo> questMails)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes();
ack_packet.Response.GetQuestMailRes.QuestMailList.AddRange(questMails);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}