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2025-05-01 07:20:41 +09:00
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using USER_GUID = System.String;
using PARTY_GUID = System.String;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplySummonPartyMemberReq), typeof(ReplySummonPartyMemberPacketHandler), typeof(GameLoginListener))]
public class ReplySummonPartyMemberPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(Player owner, Result result, ServerConnectInfo? server_connection_info)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
ReplySummonPartyMemberRes = new()
}
};
if (result.isSuccess())
{
ack_packet.Response.ReplySummonPartyMemberRes.GameServerConnectInfo = server_connection_info;
}
GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)?.Request.ReplySummonPartyMemberReq;
if (null == request)
{
err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.ReplySummonPartyMemberReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
// 2. 소속 파티 Guid 조회
var personal_party_action = entity_player.getEntityAction<PersonalPartyAction>();
var personal_party = personal_party_action.getPersonalParty();
if (null == personal_party)
{
err_msg = $"Failed to get party info !!! - not party member - {entity_player.getUserGuid()}";
result.setFail(ServerErrorCode.NotParty, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
var global_party = GameServerApp.getServerLogic().findGlobalEntity<GlobalParty>();
NullReferenceCheckHelper.throwIfNull(global_party, () => $"global_party is null !!! - {entity_player.toBasicString()}");
var party = global_party.getParty(personal_party.getPartyGuid());
NullReferenceCheckHelper.throwIfNull(party, () => $"party is null !!! - {entity_player.toBasicString()}");
// 3. 소환 대상자 판단
var party_member_action = party.getEntityAction<GlobalPartyDetailMemberAction>();
NullReferenceCheckHelper.throwIfNull(party_member_action, () => $"party_member_action is null !!! - {entity_player.toBasicString()}");
var member = party_member_action.getMember(entity_player.getUserGuid());
NullReferenceCheckHelper.throwIfNull(member, () => $"member is null !!! - {entity_player.toBasicString()}");
if (false == member.Summon.IsAlreadySummon)
{
err_msg =
$"Failed to reply summon party member !!! : invalid summon member - {entity_player.getUserGuid()}";
result.setFail(ServerErrorCode.InvalidSummonMember, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
var summon_pos = member.Summon.SummonPos;
NullReferenceCheckHelper.throwIfNull(summon_pos, () => $"summon_pos is null !!!");
summon_pos.Z += 100;
var summon_server = member.Summon.SummonServer;
NullReferenceCheckHelper.throwIfNull(summon_server, () => $"summon_server is null !!!");
// 4. reject 시 처리
if (request.Result != SummonPartyMemberResultType.Accept)
{
sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
return result;
}
// 5. 동일 channel 서버일 경우
if (GameServerApp.getServerLogic().getServerName() == summon_server)
{
sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
result = moveLocation(entity_player, summon_pos);
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
return result;
}
// 6. 다른 channel 서버일 경우
result = await moveAnotherServer(entity_player, party.PartyGuid, summon_server, summon_pos);
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
return result;
}
private Result moveLocation(Player player, Pos summonPos)
{
var result = new Result();
var err_msg = string.Empty;
// 1. 위치 설정
var game_zone_action = player.getEntityAction<GameZoneAction>();
result = game_zone_action.tryMove(summonPos);
if(result.isFail())
{
err_msg = $"Failed to tryMove at {this.getTypeName()} !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
// 3. 위치 전송
player.send_S2C_NTF_SET_LOCATION();
return result;
}
private async Task<Result> moveAnotherServer(Player entity_player, PARTY_GUID partyGuid, string summonServer, Pos summonPos)
{
var server_logic = GameServerApp.getServerLogic();
var result = new Result();
string err_msg;
// 1. 이동 대상 서버 정보 체크
var check = await checkServerStatus(summonServer);
if (check.result != SummonPartyMemberResultType.Accept || null == check.server)
{
sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), check.result);
result.setFail(ServerErrorCode.PartyLeaderServerIsFull, $"Failed to get summon server !!! : summon server is full - {summonServer}");
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
// 2. 이동 대상 서버로 이동 예약
var req_message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
req_message.RequestServerName = GameServerApp.getServerLogic().getServerName();
req_message.RequestUserGuid = entity_player.getUserGuid();
req_message.SummonPartyGuid = partyGuid;
var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(req_message, summonServer);
// 3. 예약 실패 체크
if (null == reserved)
{
err_msg = $"Failed to reservation enter to game server!!! - {nameof(ReplySummonPartyMemberPacketHandler)}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
// 4. 서버 이동 처리
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SummonPartyMember", moveToLeaderDelegate);
if (result.isFail())
{
sendReplySummonPartyMemberAsync(reserved.ReservationServerName, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
return result;
}
// 5. 이동 정보 체크
var account_attribute = entity_player.getEntityAttribute<AccountAttribute>();
NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!! - {entity_player.toBasicString()}");
var server_info = new ServerConnectInfo();
server_info.ServerAddr = account_attribute.ToConnectGameServerAddress.IP;
server_info.ServerPort = account_attribute.ToConnectGameServerAddress.Port;
server_info.Otp = account_attribute.OtpForServerConnect;
server_info.Pos = summonPos;
sendReplySummonPartyMemberAsync(reserved.ReservationServerName, req_message.SummonPartyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.Accept);
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, server_info);
return result;
async Task<Result> moveToLeaderDelegate() => await moveToLeaderAsync(entity_player, check.server, summonPos);
}
private async Task<Result> moveToLeaderAsync(Player player, ServerInfo destServer, Pos summonPos)
{
var result = new Result();
var err_msg = string.Empty;
// 0. 내가 Instance room 에 있으면, 나가기 처리
if (GameServerApp.getServerLogic().getServerType().toServerType() == ServerType.Indun)
{
var location_attribute = player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}");
var instance_room_Id = location_attribute.CurrentIndunLocation.InstanceRoomId;
if (!await InstanceRoomManager.Instance.LeaveRoom(player, instance_room_Id))
{
err_msg = $"Failed to LeaveRoom() !!! : instanceRoomId:{instance_room_Id}";
result.setFail(ServerErrorCode.NotExistInstanceRoom, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
}
// 1. 파티 리더 위치로 이동 ( to Channel )
result = await GameZoneMoveHelper.moveToAnotherChannel(player, destServer, summonPos);
if (result.isFail())
{
err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}";
result.setFail(ServerErrorCode.SummonPartyMemberFail, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 2. DB 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.SummonParty
, GameServerApp.getServerLogic().getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
return await QueryHelper.sendQueryAndBusinessLog(batch);
}
private async Task<(SummonPartyMemberResultType result, ServerInfo? server)> checkServerStatus(string destServer)
{
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
(result, var server) = await server_logic.getServerInfoByServerName(destServer);
NullReferenceCheckHelper.throwIfNull(server, () => $"server is null !!!");
// 1. world Id 체크
if (server_logic.getWorldId() != server.WorldId) return (SummonPartyMemberResultType.SummonFail, null);
// 2. 대상 server 상황 체크
var current_count = server.Sessions + server.Reservation + server.ReturnCount;
var result_type = server.Capacity <= current_count ? SummonPartyMemberResultType.ServerFull : SummonPartyMemberResultType.Accept;
return (result_type, server);
}
private void sendReplySummonPartyMemberAsync(string summon_server, string summon_party_guid, USER_GUID summon_user_guid, SummonPartyMemberResultType reply)
{
var server_message = new ServerMessage();
server_message.ReplySummonPartyMemberNoti = new();
server_message.ReplySummonPartyMemberNoti.SummonPartyGuid = summon_party_guid;
server_message.ReplySummonPartyMemberNoti.SummonUserGuid = summon_user_guid;
server_message.ReplySummonPartyMemberNoti.Result = reply;
PartyHelper.sendToServer(server_message, summon_server);
}
private void writeBusinessLog(Player owner, string partyGuid, SummonPartyMemberResultType reply)
{
var log_invokers = new List<ILogInvoker>(2);
// 1. 파티 정보
var party_log_data = PartyBusinessLogHelper.toPartyLogData(partyGuid, false);
var party_business_log = new PartyBusinessLog(party_log_data);
log_invokers.Add(party_business_log);
// 2. 파티 멤버 정보
var actionType = reply == SummonPartyMemberResultType.Accept ? PartyMemberActionType.SummonAccept : PartyMemberActionType.SummonReject;
var party_member_log_data = PartyBusinessLogHelper.toPartyMemberLogData(partyGuid, owner.getUserGuid(), actionType);
var party_member_business_log = new PartyMemberBusinessLog(party_member_log_data);
log_invokers.Add(party_member_business_log);
BusinessLogger.collectLogs(new LogActionEx(LogActionType.ReplySummonParty), owner, log_invokers);
}
}