초기커밋
This commit is contained in:
@@ -0,0 +1,308 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using USER_GUID = System.String;
|
||||
using PARTY_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplySummonPartyMemberReq), typeof(ReplySummonPartyMemberPacketHandler), typeof(GameLoginListener))]
|
||||
public class ReplySummonPartyMemberPacketHandler : PacketRecvHandler
|
||||
{
|
||||
private static void send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(Player owner, Result result, ServerConnectInfo? server_connection_info)
|
||||
{
|
||||
var ack_packet = new ClientToGame
|
||||
{
|
||||
Response = new ClientToGameRes
|
||||
{
|
||||
ErrorCode = result.ErrorCode,
|
||||
ReplySummonPartyMemberRes = new()
|
||||
}
|
||||
};
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ack_packet.Response.ReplySummonPartyMemberRes.GameServerConnectInfo = server_connection_info;
|
||||
}
|
||||
|
||||
GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
var entity_player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
|
||||
|
||||
// 1. 기본 정보 체크
|
||||
var request = (recvMessage as ClientToGame)?.Request.ReplySummonPartyMemberReq;
|
||||
if (null == request)
|
||||
{
|
||||
err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.ReplySummonPartyMemberReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 2. 소속 파티 Guid 조회
|
||||
var personal_party_action = entity_player.getEntityAction<PersonalPartyAction>();
|
||||
|
||||
var personal_party = personal_party_action.getPersonalParty();
|
||||
if (null == personal_party)
|
||||
{
|
||||
err_msg = $"Failed to get party info !!! - not party member - {entity_player.getUserGuid()}";
|
||||
result.setFail(ServerErrorCode.NotParty, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
var global_party = GameServerApp.getServerLogic().findGlobalEntity<GlobalParty>();
|
||||
NullReferenceCheckHelper.throwIfNull(global_party, () => $"global_party is null !!! - {entity_player.toBasicString()}");
|
||||
|
||||
var party = global_party.getParty(personal_party.getPartyGuid());
|
||||
NullReferenceCheckHelper.throwIfNull(party, () => $"party is null !!! - {entity_player.toBasicString()}");
|
||||
|
||||
// 3. 소환 대상자 판단
|
||||
var party_member_action = party.getEntityAction<GlobalPartyDetailMemberAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(party_member_action, () => $"party_member_action is null !!! - {entity_player.toBasicString()}");
|
||||
|
||||
var member = party_member_action.getMember(entity_player.getUserGuid());
|
||||
NullReferenceCheckHelper.throwIfNull(member, () => $"member is null !!! - {entity_player.toBasicString()}");
|
||||
if (false == member.Summon.IsAlreadySummon)
|
||||
{
|
||||
err_msg =
|
||||
$"Failed to reply summon party member !!! : invalid summon member - {entity_player.getUserGuid()}";
|
||||
result.setFail(ServerErrorCode.InvalidSummonMember, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
var summon_pos = member.Summon.SummonPos;
|
||||
NullReferenceCheckHelper.throwIfNull(summon_pos, () => $"summon_pos is null !!!");
|
||||
summon_pos.Z += 100;
|
||||
|
||||
var summon_server = member.Summon.SummonServer;
|
||||
NullReferenceCheckHelper.throwIfNull(summon_server, () => $"summon_server is null !!!");
|
||||
|
||||
// 4. reject 시 처리
|
||||
if (request.Result != SummonPartyMemberResultType.Accept)
|
||||
{
|
||||
sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result);
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
|
||||
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 5. 동일 channel 서버일 경우
|
||||
if (GameServerApp.getServerLogic().getServerName() == summon_server)
|
||||
{
|
||||
sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result);
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
|
||||
result = moveLocation(entity_player, summon_pos);
|
||||
|
||||
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 6. 다른 channel 서버일 경우
|
||||
result = await moveAnotherServer(entity_player, party.PartyGuid, summon_server, summon_pos);
|
||||
|
||||
writeBusinessLog(entity_player, party.PartyGuid, request.Result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private Result moveLocation(Player player, Pos summonPos)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
// 1. 위치 설정
|
||||
var game_zone_action = player.getEntityAction<GameZoneAction>();
|
||||
result = game_zone_action.tryMove(summonPos);
|
||||
if(result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to tryMove at {this.getTypeName()} !!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 3. 위치 전송
|
||||
player.send_S2C_NTF_SET_LOCATION();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private async Task<Result> moveAnotherServer(Player entity_player, PARTY_GUID partyGuid, string summonServer, Pos summonPos)
|
||||
{
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
|
||||
// 1. 이동 대상 서버 정보 체크
|
||||
var check = await checkServerStatus(summonServer);
|
||||
if (check.result != SummonPartyMemberResultType.Accept || null == check.server)
|
||||
{
|
||||
sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), check.result);
|
||||
result.setFail(ServerErrorCode.PartyLeaderServerIsFull, $"Failed to get summon server !!! : summon server is full - {summonServer}");
|
||||
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 2. 이동 대상 서버로 이동 예약
|
||||
var req_message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
|
||||
req_message.RequestServerName = GameServerApp.getServerLogic().getServerName();
|
||||
req_message.RequestUserGuid = entity_player.getUserGuid();
|
||||
req_message.SummonPartyGuid = partyGuid;
|
||||
|
||||
var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(req_message, summonServer);
|
||||
|
||||
// 3. 예약 실패 체크
|
||||
if (null == reserved)
|
||||
{
|
||||
err_msg = $"Failed to reservation enter to game server!!! - {nameof(ReplySummonPartyMemberPacketHandler)}";
|
||||
Log.getLogger().error(err_msg);
|
||||
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
|
||||
|
||||
sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail);
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4. 서버 이동 처리
|
||||
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SummonPartyMember", moveToLeaderDelegate);
|
||||
if (result.isFail())
|
||||
{
|
||||
sendReplySummonPartyMemberAsync(reserved.ReservationServerName, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail);
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 5. 이동 정보 체크
|
||||
var account_attribute = entity_player.getEntityAttribute<AccountAttribute>();
|
||||
NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!! - {entity_player.toBasicString()}");
|
||||
|
||||
var server_info = new ServerConnectInfo();
|
||||
server_info.ServerAddr = account_attribute.ToConnectGameServerAddress.IP;
|
||||
server_info.ServerPort = account_attribute.ToConnectGameServerAddress.Port;
|
||||
server_info.Otp = account_attribute.OtpForServerConnect;
|
||||
server_info.Pos = summonPos;
|
||||
|
||||
sendReplySummonPartyMemberAsync(reserved.ReservationServerName, req_message.SummonPartyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.Accept);
|
||||
send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, server_info);
|
||||
|
||||
return result;
|
||||
|
||||
async Task<Result> moveToLeaderDelegate() => await moveToLeaderAsync(entity_player, check.server, summonPos);
|
||||
}
|
||||
|
||||
private async Task<Result> moveToLeaderAsync(Player player, ServerInfo destServer, Pos summonPos)
|
||||
{
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
// 0. 내가 Instance room 에 있으면, 나가기 처리
|
||||
if (GameServerApp.getServerLogic().getServerType().toServerType() == ServerType.Indun)
|
||||
{
|
||||
var location_attribute = player.getEntityAttribute<LocationAttribute>();
|
||||
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}");
|
||||
|
||||
var instance_room_Id = location_attribute.CurrentIndunLocation.InstanceRoomId;
|
||||
if (!await InstanceRoomManager.Instance.LeaveRoom(player, instance_room_Id))
|
||||
{
|
||||
err_msg = $"Failed to LeaveRoom() !!! : instanceRoomId:{instance_room_Id}";
|
||||
result.setFail(ServerErrorCode.NotExistInstanceRoom, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 파티 리더 위치로 이동 ( to Channel )
|
||||
result = await GameZoneMoveHelper.moveToAnotherChannel(player, destServer, summonPos);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.SummonPartyMemberFail, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 2. DB 갱신
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.SummonParty
|
||||
, GameServerApp.getServerLogic().getDynamoDbClient(), true);
|
||||
{
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal());
|
||||
}
|
||||
|
||||
return await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
}
|
||||
|
||||
private async Task<(SummonPartyMemberResultType result, ServerInfo? server)> checkServerStatus(string destServer)
|
||||
{
|
||||
var result = new Result();
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
|
||||
(result, var server) = await server_logic.getServerInfoByServerName(destServer);
|
||||
NullReferenceCheckHelper.throwIfNull(server, () => $"server is null !!!");
|
||||
|
||||
// 1. world Id 체크
|
||||
if (server_logic.getWorldId() != server.WorldId) return (SummonPartyMemberResultType.SummonFail, null);
|
||||
|
||||
// 2. 대상 server 상황 체크
|
||||
var current_count = server.Sessions + server.Reservation + server.ReturnCount;
|
||||
|
||||
var result_type = server.Capacity <= current_count ? SummonPartyMemberResultType.ServerFull : SummonPartyMemberResultType.Accept;
|
||||
return (result_type, server);
|
||||
}
|
||||
|
||||
private void sendReplySummonPartyMemberAsync(string summon_server, string summon_party_guid, USER_GUID summon_user_guid, SummonPartyMemberResultType reply)
|
||||
{
|
||||
var server_message = new ServerMessage();
|
||||
server_message.ReplySummonPartyMemberNoti = new();
|
||||
server_message.ReplySummonPartyMemberNoti.SummonPartyGuid = summon_party_guid;
|
||||
server_message.ReplySummonPartyMemberNoti.SummonUserGuid = summon_user_guid;
|
||||
server_message.ReplySummonPartyMemberNoti.Result = reply;
|
||||
|
||||
PartyHelper.sendToServer(server_message, summon_server);
|
||||
}
|
||||
|
||||
private void writeBusinessLog(Player owner, string partyGuid, SummonPartyMemberResultType reply)
|
||||
{
|
||||
var log_invokers = new List<ILogInvoker>(2);
|
||||
|
||||
// 1. 파티 정보
|
||||
var party_log_data = PartyBusinessLogHelper.toPartyLogData(partyGuid, false);
|
||||
var party_business_log = new PartyBusinessLog(party_log_data);
|
||||
log_invokers.Add(party_business_log);
|
||||
|
||||
// 2. 파티 멤버 정보
|
||||
var actionType = reply == SummonPartyMemberResultType.Accept ? PartyMemberActionType.SummonAccept : PartyMemberActionType.SummonReject;
|
||||
var party_member_log_data = PartyBusinessLogHelper.toPartyMemberLogData(partyGuid, owner.getUserGuid(), actionType);
|
||||
var party_member_business_log = new PartyMemberBusinessLog(party_member_log_data);
|
||||
log_invokers.Add(party_member_business_log);
|
||||
|
||||
BusinessLogger.collectLogs(new LogActionEx(LogActionType.ReplySummonParty), owner, log_invokers);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user