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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using PARTY_GUID = System.String;
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using USER_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.LeavePartyReq), typeof(LeavePartyPacketHandler), typeof(GameLoginListener))]
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public class LeavePartyPacketHandler : PacketRecvHandler
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{
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private static void send_S2C_ACK_LEAVE_PARTY(Player owner, Result result)
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{
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var ack_packet = new ClientToGame
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{
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Response = new ClientToGameRes
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{
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ErrorCode = result.ErrorCode,
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LeavePartyRes = new()
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}
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};
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GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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string err_msg;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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// 1. 기본 정보 체크
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var request = (recvMessage as ClientToGame)?.Request.LeavePartyReq;
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if (null == request)
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{
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err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.LeavePartyReq)}";
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_LEAVE_PARTY(entity_player, result);
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return result;
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}
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// 2. 파티 떠나기 처리
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var personal_party_action = entity_player.getEntityAction<PersonalPartyAction>();
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result = await personal_party_action.leaveParty();
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send_S2C_ACK_LEAVE_PARTY(entity_player, result);
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await QuestManager.It.QuestCheck(entity_player, new QuestParty(EQuestEventTargetType.PARTY, EQuestEventNameType.EXITED));
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return result;
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}
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}
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