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using ServerCommon;
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using ServerCore; using ServerBase;
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using static ClientToGameMessage.Types;
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namespace GameServer
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{
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internal static class OwnedLandNotifyHelper
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{
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public static bool send_S2C_NTF_OWNED_LAND_INFOS(this Player player)
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{
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var owned_land_agent_action = player.getEntityAction<OwnedLandAgentAction>();
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NullReferenceCheckHelper.throwIfNull(owned_land_agent_action, () => $"owned_land_agent_action is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.NtfOwnedLandInfos = new GS2C_NTF_OWNED_LAND_INFOS();
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var owned_lands = owned_land_agent_action.getOwnedLands();
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foreach (var owned_land in owned_lands)
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{
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var owned_land_attribute = owned_land.getEntityAttribute<OwnedLandAttribute>();
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NullReferenceCheckHelper.throwIfNull(owned_land_attribute, () => $"owned_land_attribute is null !!! - {player.toBasicString()}");
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ntf_packet.Message.NtfOwnedLandInfos.OwnedLandInfos.Add((int)owned_land_attribute.LandMetaId);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
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{
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return false;
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}
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return true;
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}
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}
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}
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