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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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internal class OwnedBuildingAction : EntityActionBase
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{
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public OwnedBuildingAction(OwnedBuilding owner)
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: base(owner)
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{ }
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public override async Task<Result> onInit()
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{
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var result = new Result();
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return await Task.FromResult(result);
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}
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public override void onClear()
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{
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return;
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}
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public void DeleteOwnedBuilding()
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{
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var owned_building = getOwner() as OwnedBuilding;
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NullReferenceCheckHelper.throwIfNull(owned_building, () => $"owned_building is null !!!");
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var owned_building_attribute = owned_building.getEntityAttribute<OwnedBuildingAttribute>();
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NullReferenceCheckHelper.throwIfNull(owned_building_attribute, () => $"owned_building_attribute is null !!!");
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owned_building_attribute.deleteEntityAttribute();
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}
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}
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}
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