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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
internal class OwnedBuildingAction : EntityActionBase
{
public OwnedBuildingAction(OwnedBuilding owner)
: base(owner)
{ }
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public void DeleteOwnedBuilding()
{
var owned_building = getOwner() as OwnedBuilding;
NullReferenceCheckHelper.throwIfNull(owned_building, () => $"owned_building is null !!!");
var owned_building_attribute = owned_building.getEntityAttribute<OwnedBuildingAttribute>();
NullReferenceCheckHelper.throwIfNull(owned_building_attribute, () => $"owned_building_attribute is null !!!");
owned_building_attribute.deleteEntityAttribute();
}
}
}