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2025-05-01 07:20:41 +09:00
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
using NPC_UNIQUE_ID = System.String;
using UGC_NPC_META_GUID = System.String;
using ENTITY_INSTANT_GUID = System.String;
using static ClientToGameMessage.Types;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_NPC_TOUCH), typeof(NpcTouchPacketHandler), typeof(GameLoginListener))]
public class NpcTouchPacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_NPC_TOUCH( Player owner, Result result
, EntityType npcEntityType = EntityType.None, ENTITY_INSTANT_GUID entityInstantGuid = "", string debugString = "")
{
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
ArgumentNullException.ThrowIfNull(result, $"result is null !!! - {owner.toBasicString()}");
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckNpcTouch = new GS2C_ACK_NPC_TOUCH();
ack_packet.Response.AckNpcTouch.DebugString = debugString;
if (result.isSuccess())
{
ack_packet.Response.AckNpcTouch.TouchedNpcType = npcEntityType;
ack_packet.Response.AckNpcTouch.EntityInstantGuid = entityInstantGuid;
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
return false;
}
var err_msg = $"send_S2C_ACK_NPC_INFO() !!! : {result.toBasicString()} - {owner.toBasicString()}";
Log.getLogger().info(err_msg);
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var player = entityWithSession as Player;
ArgumentNullException.ThrowIfNull(player, $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
ArgumentNullException.ThrowIfNull(recv_msg, $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.ReqNpcTouch;
ArgumentNullException.ThrowIfNull(request, $"request is null !!! - {player.toBasicString()}");
var player_action = player.getEntityAction<PlayerAction>();
ArgumentNullException.ThrowIfNull(player_action, $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_NPC_TOUCH(player, result);
return result;
}
var server_logic = GameServerApp.getServerLogic();
ArgumentNullException.ThrowIfNull(server_logic, $"server_logic is null !!! - {player.toBasicString()}");
var fn_npc_touch = async delegate ()
{
var result = new Result();
var started_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
ArgumentNullException.ThrowIfNull(started_transaction_runner, $"started_transaction_runner is null !!! - {player.toBasicString()}");
var npc_action = player.getEntityAction<NpcInteractionAction>();
ArgumentNullException.ThrowIfNull(npc_action, $"npc_action is null !!! - {player.toBasicString()}");
(result, var found_ugc_npc) = await npc_action.findInstanceNpc(request.TouchedNpcType, request.EntityInstantGuid);
if (result.isFail())
{
err_msg = $"Failed to NpcHelper.findInstanceNpc() !!! : {result.toBasicString()} - {started_transaction_runner.toBasicString()}, {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NPC_TOUCH(player, result);
return result;
}
NullReferenceCheckHelper.throwIfNull(found_ugc_npc, () => $"found_ugc_npc is null !!!");
var ugc_npc_action = found_ugc_npc.getEntityAction<UgcNpcAction>();
ArgumentNullException.ThrowIfNull(ugc_npc_action, $"ugc_npc_action is null !!! - {player.toBasicString()}");
if (server_logic.getServerConfig().OfflineMode == false)
{
result = await ugc_npc_action.tryRegisterCharacterWithAiChatServer(player);
if (result.isFail())
{
err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NPC_TOUCH(player, result);
return result;
}
}
result = await player_action.commitTransaction(TransactionIdType.PrivateContents);
if (result.isFail())
{
err_msg = $"Failed to commitTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_NPC_TOUCH(player, result);
return result;
}
await NpcHelper.notifyNpcInteractionInfo(player, request.TouchedNpcType, found_ugc_npc);
send_S2C_ACK_NPC_TOUCH(player, result, request.TouchedNpcType);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "fn_npc_touch", fn_npc_touch);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return result;
}
}