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using ServerCommon;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ServerCore; using ServerBase;
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using static ClientToGameMessage.Types;
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namespace GameServer
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{
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internal static class MinimapMarkerNotifyHelper
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{
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public static bool send_S2C_NTF_MINIMAP_MARKER(this Player player)
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{
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var minimap_marker_agent_action = player.getEntityAction<MinimapMarkerAgentAction>();
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NullReferenceCheckHelper.throwIfNull(minimap_marker_agent_action, () => $"minimap_marker_agent_action is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.MinimapMarkerNoti = new MinimapMarkerNoti();
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var minimap_markers = minimap_marker_agent_action.getMinimapMarkers();
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foreach (var minimap_marker in minimap_markers)
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{
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var minimap_marker_attribute = minimap_marker.getEntityAttribute<MinimapMarkerAttribute>();
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NullReferenceCheckHelper.throwIfNull(minimap_marker_attribute, () => $"minimap_marker_attribute is null !!! - {player.toBasicString()}");
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var marker_pos = new CharPos();
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marker_pos.MapId = (int)minimap_marker_attribute.WorldMetaId;
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marker_pos.Pos = minimap_marker_attribute.MarkerPos.toPos();
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ntf_packet.Message.MinimapMarkerNoti.MarkerPos.Add(marker_pos);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
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{
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return false;
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}
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return true;
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}
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}
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}
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