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using System.Net;
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using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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using META_ID = System.UInt32;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_AUCTION_BID), typeof(LandAuctionBidPacketHandler), typeof(GameLoginListener))]
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public class LandAuctionBidPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
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, Result errorResult)
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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send_GS2C_ACK_LAND_AUCTION_BID(player, errorResult);
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}
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public static bool send_GS2C_ACK_LAND_AUCTION_BID(Player player, Result result, LandAuctionBidResult? bidResult = null)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_LAND_AUCTION_BID();
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ack_packet.Response.AckLandAuctionBid = ack_msg;
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if(result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(bidResult, () => $"bidResult is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(bidResult.TargetLandAuction, () => $"TargetLandAuction is null !!!");
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var land_auction_action = bidResult.TargetLandAuction.getEntityAction<LandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(land_auction_action, () => $"land_auction_action is null !!!");
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ack_msg.LandMetaId = (Int32)land_auction_action.getLandMetaId();
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ack_msg.BidType = bidResult.CurrentBidType;
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ack_msg.CommonResult = player.getCommonResult();
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqLandAuctionBid;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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// 1. 활성화된 랜드 경매 상태 갱신을 시도 한다. (상태 갱신을 하지 못할 경우 Cache or DB 에서 최신의 정보를 참조)
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(result, var check_result) = await tryCheckActivingLandAuction(request, player);
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if(result.isFail())
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{
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err_msg = $"Failed to tryCheckLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(check_result, () => $"check_result is null !!! - {player.toBasicString()}");
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// 2. 갱신 상태를 참조하여 입찰을 시도 한다.
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result = await tryBidLandAuction(request, check_result, player);
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if (result.isFail())
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{
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err_msg = $"Failed to tryBidLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result);
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return result;
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}
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return result;
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}
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private static async Task<(Result, LandAuctionCheckResult?)> tryCheckActivingLandAuction( C2GS_REQ_LAND_AUCTION_BID reqPacket
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, Player player )
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{
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var result = new Result();
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var err_msg = string.Empty;
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LandAuctionCheckResult? check_result = null;
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var fn_land_auction_check = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var to_check_land_meta_id = (META_ID)reqPacket.LandMetaId;
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(result, var auction_check_result) = await LandAuctionManager.It.tryCheckActivitingLandAuctionByMetaId(to_check_land_meta_id, player.getUserGuid());
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if (result.isFail())
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{
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err_msg = $"Failed to tryCheckActivitingLandAuctionByMetaId() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(auction_check_result, () => $"auction_check_result is null !!! - {player.toBasicString()}");
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check_result = auction_check_result;
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionCheck", fn_land_auction_check);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return (result, null);
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}
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NullReferenceCheckHelper.throwIfNull(check_result, () => $"check_result is null !!! - {player.toBasicString()}");
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return (result, check_result);
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}
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private static async Task<Result> tryBidLandAuction( C2GS_REQ_LAND_AUCTION_BID reqPacket, LandAuctionCheckResult checkResult
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, Player player )
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{
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var result = new Result();
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var err_msg = string.Empty;
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var fn_land_auction_bid = async delegate ()
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{
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var result = new Result();
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var server_logic = GameServerApp.getServerLogic();
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var db_connector = server_logic.getDynamoDbClient();
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var to_bid_land_meta_id = (META_ID)reqPacket.LandMetaId;
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var to_bid_land_auction_number = reqPacket.AuctionNumber;
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var user_land_auction_action = player.getEntityAction<UserLandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(user_land_auction_action, () => $"user_land_auction_action is null !!! - {player.toBasicString()}");
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(result, var auction_bid_result) = await user_land_auction_action.tryBidLandAuction( reqPacket.BidType
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, reqPacket.CurrencyType, reqPacket.BidPrice
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, checkResult );
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if (result.isFail())
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{
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err_msg = $"Failed to tryBidLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(auction_bid_result, () => $"auction_bid_result is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.TargetLandAuction, () => $"TargetLandAuction is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.ToUpsertItemRequestQueryContexts, () => $"ToUpsertItemRequestQueryContexts is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.CurrTopBidder, () => $"CurrTopBidder is null !!! - {player.toBasicString()}");
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var batch = new QueryBatchEx<QueryRunnerWithItemRequest>( player, LogActionType.LandAuctionBid
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, db_connector
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, true);
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{
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batch.addQuery(new DBQWithItemRequestQueryContext(auction_bid_result.ToUpsertItemRequestQueryContexts));
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal(), async (_query) =>
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{
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await user_land_auction_action.completedRefundBidPrice(auction_bid_result, _query);
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var land_auction_action = auction_bid_result.TargetLandAuction.getEntityAction<LandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(land_auction_action, () => $"land_auction_action is null !!! - {player.toBasicString()}");
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await land_auction_action.completedBidLandAuction(player, reqPacket.BidPrice, checkResult, auction_bid_result, _query);
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await land_auction_action.sendTopBidderInfo(auction_bid_result.CurrentBidType, auction_bid_result.CurrTopBidder, auction_bid_result.OldTopBidder);
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return QueryBatchBase.QueryResultType.Success;
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});
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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err_msg = $"Failed to sendQueryAndBusinessLog() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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err_msg = $"{auction_bid_result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().debug(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result, auction_bid_result);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionBid", fn_land_auction_bid);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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}
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