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This commit is contained in:
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using System.Net;
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using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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using META_ID = System.UInt32;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_AUCTION_BID), typeof(LandAuctionBidPacketHandler), typeof(GameLoginListener))]
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public class LandAuctionBidPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
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, Result errorResult)
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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send_GS2C_ACK_LAND_AUCTION_BID(player, errorResult);
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}
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public static bool send_GS2C_ACK_LAND_AUCTION_BID(Player player, Result result, LandAuctionBidResult? bidResult = null)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_LAND_AUCTION_BID();
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ack_packet.Response.AckLandAuctionBid = ack_msg;
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if(result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(bidResult, () => $"bidResult is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(bidResult.TargetLandAuction, () => $"TargetLandAuction is null !!!");
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var land_auction_action = bidResult.TargetLandAuction.getEntityAction<LandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(land_auction_action, () => $"land_auction_action is null !!!");
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ack_msg.LandMetaId = (Int32)land_auction_action.getLandMetaId();
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ack_msg.BidType = bidResult.CurrentBidType;
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ack_msg.CommonResult = player.getCommonResult();
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqLandAuctionBid;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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// 1. 활성화된 랜드 경매 상태 갱신을 시도 한다. (상태 갱신을 하지 못할 경우 Cache or DB 에서 최신의 정보를 참조)
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(result, var check_result) = await tryCheckActivingLandAuction(request, player);
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if(result.isFail())
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{
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err_msg = $"Failed to tryCheckLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(check_result, () => $"check_result is null !!! - {player.toBasicString()}");
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// 2. 갱신 상태를 참조하여 입찰을 시도 한다.
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result = await tryBidLandAuction(request, check_result, player);
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if (result.isFail())
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{
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err_msg = $"Failed to tryBidLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result);
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return result;
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}
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return result;
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}
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private static async Task<(Result, LandAuctionCheckResult?)> tryCheckActivingLandAuction( C2GS_REQ_LAND_AUCTION_BID reqPacket
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, Player player )
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{
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var result = new Result();
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var err_msg = string.Empty;
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LandAuctionCheckResult? check_result = null;
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var fn_land_auction_check = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var to_check_land_meta_id = (META_ID)reqPacket.LandMetaId;
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(result, var auction_check_result) = await LandAuctionManager.It.tryCheckActivitingLandAuctionByMetaId(to_check_land_meta_id, player.getUserGuid());
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if (result.isFail())
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{
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err_msg = $"Failed to tryCheckActivitingLandAuctionByMetaId() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(auction_check_result, () => $"auction_check_result is null !!! - {player.toBasicString()}");
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check_result = auction_check_result;
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionCheck", fn_land_auction_check);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return (result, null);
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}
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NullReferenceCheckHelper.throwIfNull(check_result, () => $"check_result is null !!! - {player.toBasicString()}");
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return (result, check_result);
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}
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private static async Task<Result> tryBidLandAuction( C2GS_REQ_LAND_AUCTION_BID reqPacket, LandAuctionCheckResult checkResult
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, Player player )
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{
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var result = new Result();
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var err_msg = string.Empty;
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var fn_land_auction_bid = async delegate ()
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{
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var result = new Result();
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var server_logic = GameServerApp.getServerLogic();
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var db_connector = server_logic.getDynamoDbClient();
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var to_bid_land_meta_id = (META_ID)reqPacket.LandMetaId;
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var to_bid_land_auction_number = reqPacket.AuctionNumber;
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var user_land_auction_action = player.getEntityAction<UserLandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(user_land_auction_action, () => $"user_land_auction_action is null !!! - {player.toBasicString()}");
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(result, var auction_bid_result) = await user_land_auction_action.tryBidLandAuction( reqPacket.BidType
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, reqPacket.CurrencyType, reqPacket.BidPrice
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, checkResult );
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if (result.isFail())
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{
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err_msg = $"Failed to tryBidLandAuction() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(auction_bid_result, () => $"auction_bid_result is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.TargetLandAuction, () => $"TargetLandAuction is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.ToUpsertItemRequestQueryContexts, () => $"ToUpsertItemRequestQueryContexts is null !!! - {player.toBasicString()}");
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NullReferenceCheckHelper.throwIfNull(auction_bid_result.CurrTopBidder, () => $"CurrTopBidder is null !!! - {player.toBasicString()}");
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var batch = new QueryBatchEx<QueryRunnerWithItemRequest>( player, LogActionType.LandAuctionBid
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, db_connector
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, true);
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{
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batch.addQuery(new DBQWithItemRequestQueryContext(auction_bid_result.ToUpsertItemRequestQueryContexts));
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal(), async (_query) =>
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{
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await user_land_auction_action.completedRefundBidPrice(auction_bid_result, _query);
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var land_auction_action = auction_bid_result.TargetLandAuction.getEntityAction<LandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(land_auction_action, () => $"land_auction_action is null !!! - {player.toBasicString()}");
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await land_auction_action.completedBidLandAuction(player, reqPacket.BidPrice, checkResult, auction_bid_result, _query);
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await land_auction_action.sendTopBidderInfo(auction_bid_result.CurrentBidType, auction_bid_result.CurrTopBidder, auction_bid_result.OldTopBidder);
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return QueryBatchBase.QueryResultType.Success;
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});
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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err_msg = $"Failed to sendQueryAndBusinessLog() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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err_msg = $"{auction_bid_result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().debug(err_msg);
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send_GS2C_ACK_LAND_AUCTION_BID(player, result, auction_bid_result);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionBid", fn_land_auction_bid);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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}
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@@ -0,0 +1,134 @@
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using System.Net;
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using Nettention.Proud;
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using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameRes.Types;
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using META_ID = System.UInt32;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_AUCTION_CHECK), typeof(LandAuctionCheckPacketHandler), typeof(GameLoginListener))]
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public class LandAuctionCheckPacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
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, Result errorResult)
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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send_GS2C_ACK_LAND_AUCTION_CHECK(player, errorResult);
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}
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public static bool send_GS2C_ACK_LAND_AUCTION_CHECK(Player player, Result result, LandAuctionCheckResult? checkResult = null)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_LAND_AUCTION_CHECK();
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ack_packet.Response.AckLandAuctionCheck = ack_msg;
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if (result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(checkResult, () => $"checkResult is null !!! - {player.toBasicString()}");
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ack_msg.LandAutionInfo = checkResult.LandAuctionInfo;
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ack_msg.BidType = checkResult.LandAuctionBidType;
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ack_msg.CurrencyType = checkResult.MyBidCurrencyType;
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ack_msg.BidPrice = checkResult.MyBidPrice;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqLandAuctionCheck;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var fn_land_auction_check = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var db_connector = server_logic.getDynamoDbClient();
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var to_check_land_meta_id = (META_ID)request.LandMetaId;
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(result, var auction_check_result)= await LandAuctionManager.It.tryCheckActivitingLandAuctionByMetaId(to_check_land_meta_id, player.getUserGuid());
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if(result.isFail())
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{
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err_msg = $"Failed to tryCheckActivitingLandAuctionByMetaId() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_LAND_AUCTION_CHECK(player, result);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(auction_check_result, () => $"auction_check_result is null !!! - {player.toBasicString()}");
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var user_land_auction_action = player.getEntityAction<UserLandAuctionAction>();
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NullReferenceCheckHelper.throwIfNull(user_land_auction_action, () => $"user_land_auction_action is null !!! - {player.toBasicString()}");
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Log.getLogger().info($"Successsed LandAuctionManager.tryCheckLandAuctionByMetaId() !!! : {auction_check_result.LandAuctionInfo.toBasicString()} - {player.toBasicString()}");
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var auction_number = auction_check_result.LandAuctionInfo.AuctionNumber;
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(result, var found_refund_bid_price_doc) = await user_land_auction_action.findRefundBidPriceDoc(to_check_land_meta_id, auction_number);
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if (result.isSuccess())
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{
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if (null != found_refund_bid_price_doc)
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{
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var refund_bid_price_attrib = found_refund_bid_price_doc.getAttrib<LandAuctionRefundBidPriceAttrib>();
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NullReferenceCheckHelper.throwIfNull(refund_bid_price_attrib, () => $"refund_bid_price_attrib is null !!! - {player.toBasicString()}");
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auction_check_result.MyBidCurrencyType = refund_bid_price_attrib.BidCurrencyType;
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auction_check_result.MyBidPrice = refund_bid_price_attrib.LastBidPrice;
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}
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}
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send_GS2C_ACK_LAND_AUCTION_CHECK(player, result, auction_check_result);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionCheck", fn_land_auction_check);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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}
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@@ -0,0 +1,97 @@
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using System.Net;
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|
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using Nettention.Proud;
|
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using Google.Protobuf;
|
||||
|
||||
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameRes.Types;
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using META_ID = System.UInt32;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_AUCTION_HISTORY_ALL), typeof(LandAuctionHistoryAllPacketHandler), typeof(GameLoginListener))]
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public class LandAuctionHistoryAllPacketHandler : PacketRecvHandler
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{
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public static bool send_GS2C_ACK_LAND_AUCTION_HISTORY_ALL(Player player, Result result, List<LandAuctionCompact>? landAuctionCompacts = null)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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var ack_msg = new GS2C_ACK_LAND_AUCTION_HISTORY_ALL();
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ack_packet.Response.AckLandAuctionHistoryAll = ack_msg;
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if (result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(landAuctionCompacts, () => $"landAuctionCompacts is null !!! - {player.toBasicString()}");
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ack_msg.LandAuctionCompacts.AddRange(landAuctionCompacts);
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqLandAuctionHistoryAll;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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||||
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var server_logic = GameServerApp.getServerLogic();
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var fn_land_auction_history_all = async delegate ()
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||||
{
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||||
var result = new Result();
|
||||
|
||||
var read_land_auction_compacts = await LandAuctionManager.It.getLandAuctionHistoryAll();
|
||||
|
||||
send_GS2C_ACK_LAND_AUCTION_HISTORY_ALL(player, result, read_land_auction_compacts);
|
||||
return await Task.FromResult(result);
|
||||
};
|
||||
|
||||
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionHistoryAll", fn_land_auction_history_all);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override async Task onProcessPacketException( ISession entityWithSession, IMessage recvMessage
|
||||
, Result errorResult )
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
|
||||
var player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
|
||||
|
||||
send_GS2C_ACK_LAND_AUCTION_HISTORY_ALL(player, errorResult);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
using System.Net;
|
||||
|
||||
|
||||
using Nettention.Proud;
|
||||
using Google.Protobuf;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using static ClientToGameRes.Types;
|
||||
|
||||
|
||||
using META_ID = System.UInt32;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_AUCTION_SCHEDULE_ALL), typeof(LandAuctionScheduleAllPacketHandler), typeof(GameLoginListener))]
|
||||
public class LandAuctionScheduleAllPacketHandler : PacketRecvHandler
|
||||
{
|
||||
public static bool send_GS2C_ACK_LAND_AUCTION_SCHEDULE_ALL(Player player, Result result, List<LandAuctionSummary>? landAuctionSummaries = null)
|
||||
{
|
||||
var ack_packet = new ClientToGame();
|
||||
ack_packet.Response = new ClientToGameRes();
|
||||
|
||||
ack_packet.Response.ErrorCode = result.ErrorCode;
|
||||
|
||||
var ack_msg = new GS2C_ACK_LAND_AUCTION_SCHEDULE_ALL();
|
||||
ack_packet.Response.AckLandAuctionScheduleAll = ack_msg;
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(landAuctionSummaries, () => $"landAuctionSummaries is null !!! - {player.toBasicString()}");
|
||||
|
||||
ack_msg.LandAuctionsSummaries.AddRange(landAuctionSummaries);
|
||||
}
|
||||
|
||||
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var player = entityWithSession as Player;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
|
||||
var req_msg = recvMessage as ClientToGame;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
|
||||
var request = req_msg.Request.ReqLandAuctionScheduleAll;
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
|
||||
|
||||
var result = new Result();
|
||||
var err_msg = string.Empty;
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
|
||||
var fn_land_auction_schedule_all = async delegate ()
|
||||
{
|
||||
var result = new Result();
|
||||
|
||||
var read_land_auction_summaries = LandAuctionManager.It.getLandAuctionScheduleAll();
|
||||
NullReferenceCheckHelper.throwIfNull(read_land_auction_summaries, () => $"read_land_auction_summaries is null !!! - {player.toBasicString()}");
|
||||
|
||||
send_GS2C_ACK_LAND_AUCTION_SCHEDULE_ALL(player, result, read_land_auction_summaries);
|
||||
|
||||
return await Task.FromResult(result);
|
||||
};
|
||||
|
||||
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LandAuctionScheduleAll", fn_land_auction_schedule_all);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override async Task onProcessPacketException( ISession entityWithSession, IMessage recvMessage
|
||||
, Result errorResult )
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
|
||||
var player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
|
||||
|
||||
send_GS2C_ACK_LAND_AUCTION_SCHEDULE_ALL(player, errorResult);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user