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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClothInfoSaveReq), typeof(ItemClothSavePacketHandler), typeof(GameLoginListener))]
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public class ItemClothSavePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_ITEM_CLOTH_SAVE(Player owner, Result result, ClothInfo? savedClothInfo)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ClothInfoSaveRes = new ClothInfoSaveRes();
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if (result.isSuccess())
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{
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ack_packet.Response.ClothInfoSaveRes.ClothInfo = savedClothInfo;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {entity_player.toBasicString()}");
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var request = recv_msg.Request.ClothInfoSaveReq;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"recv_msg is null !!! - {entity_player.toBasicString()}");
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var player_action = entity_player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player action is null !!! - {entity_player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if(null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {entity_player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, null);
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return result;
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}
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var server_logic = GameServerApp.getServerLogic();
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var fn_item_cloth_save = async delegate ()
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{
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var result = new Result();
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var item_cloth_action = entity_player.getEntityAction<ItemClothAction>();
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NullReferenceCheckHelper.throwIfNull(item_cloth_action, () => $"item_cloth_action is null !!! - {entity_player.toBasicString()}");
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await item_cloth_action.tryApplyClothsByClothInfo(request.ClothInfo);
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ItemUse
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, server_logic.getDynamoDbClient() );;
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, null);
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return result;
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}
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var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
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NullReferenceCheckHelper.throwIfNull(inventory_action, () => $"inventory_action is null !!! - {entity_player.toBasicString()}");
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send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, inventory_action.toClothInven4Client());
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return result;
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};
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result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ItemClothSave", fn_item_cloth_save);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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await QuestManager.It.QuestCheck(entity_player, new QuestCostume(EQuestEventTargetType.COSTUME, EQuestEventNameType.EQUIPED, request.ClothInfo));
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return result;
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}
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}
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