초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
2747 changed files with 646947 additions and 0 deletions

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using Amazon.DynamoDBv2.DocumentModel;
using GameServer.PacketHandler;
using Google.Protobuf.Collections;
using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class GameOptionAction : EntityActionBase
{
public GameOptionAction(EntityBase owner) : base(owner)
{
}
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> SaveGameOption(RepeatedField<int> gameOptionList)
{
var result = new Result();
var err_msg = string.Empty;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => "player is null !!!");
var server_logic = GameServerApp.getServerLogic();
string req_client_options = string.Empty;
try
{
byte[] byteOptions = Array.ConvertAll<int, byte>(gameOptionList.ToArray(), Convert.ToByte);
req_client_options = Convert.ToBase64String(byteOptions);
}
catch
{
err_msg = $"Convert Failed. GameOption Size is too big.";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
ChangeGameOptionPacketHandler.send_S2C_ACK_CHANGE_GAME_OPTION(player, result);
return result;
}
var fn_save_game_option = async delegate ()
{
var result = new Result();
var game_option_attribute = player.getEntityAttribute<GameOptionAttribute>();
if (game_option_attribute == null)
{
err_msg = $"Failed to get game option attribute : {nameof(GameOptionAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
ChangeGameOptionPacketHandler.send_S2C_ACK_CHANGE_GAME_OPTION(player, result);
return result;
}
game_option_attribute.options = req_client_options;
game_option_attribute.modifiedEntityAttribute(true);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.UpdateGameOption
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
ChangeGameOptionPacketHandler.send_S2C_ACK_CHANGE_GAME_OPTION(player, result);
return result;
}
ChangeGameOptionPacketHandler.send_S2C_ACK_CHANGE_GAME_OPTION(player, result);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SaveGameOption", fn_save_game_option);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return result;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeGameOptionReq), typeof(ChangeGameOptionPacketHandler), typeof(GameLoginListener))]
public class ChangeGameOptionPacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_CHANGE_GAME_OPTION(Player player, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ChangeGameOptionRes = new ChangeGameOptionRes();
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var game_option_action = entity_player.getEntityAction<GameOptionAction>();
if (game_option_action == null)
{
err_msg = $"Failed to get game option action : {nameof(GameOptionAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_CHANGE_GAME_OPTION(entity_player, result);
return result;
}
var game_msg = recvMessage as ClientToGame;
if (game_msg == null)
{
err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChangeGameOptionReq)}";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_CHANGE_GAME_OPTION(entity_player, result);
return result;
}
var request = game_msg.Request.ChangeGameOptionReq;
result = await game_option_action.SaveGameOption(request.ValuesList);
if (result.isFail())
{
err_msg = $"Failed to SaveGameOption() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage
, Result errorResult)
{
await Task.CompletedTask;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
send_S2C_ACK_CHANGE_GAME_OPTION(player, errorResult);
}
}

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using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public static class GameOptionNotifyHelper
{
public static bool send_S2C_NTF_GAME_OPTION(this Player player)
{
var game_option_attribute = player.getEntityAttribute<GameOptionAttribute>();
ArgumentNullReferenceCheckHelper.throwIfNull(game_option_attribute, () => "game_option_attribute is null !!!");
var noti_packet = new ClientToGame();
noti_packet.Message = new();
noti_packet.Message.GameOptionNoti = new();
byte[] byteOptions = Convert.FromBase64String(game_option_attribute.options);
noti_packet.Message.GameOptionNoti.ValuesList.AddRange(Array.ConvertAll<byte, int>(byteOptions, Convert.ToInt32).ToList());
if (false == GameServerApp.getServerLogic().onSendPacket(player, noti_packet))
{
return false;
}
return true;
}
}
}