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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE), typeof(JoinBattleInstancePacketHandler), typeof(GameLoginListener))]
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public class JoinBattleInstancePacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqJoinBattleInstance;
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ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = parameterValidationCheck(player, request);
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if (result.isFail())
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{
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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Int32 event_id = request.EventId;
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var packet_create_time = request.PacketCreateTime;
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if (packet_create_time is not null)
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{
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Log.getLogger().info($"Join Battle Instance packet received event_id : {event_id}, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
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}
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//Battle Instance는 결과적으로 eventId의해 처리될 확률이 높다. 이거 코드 수정 필요
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if (event_id == 0)
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{
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var server_config = ServerConfigHelper.getServerConfig();
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NullReferenceCheckHelper.throwIfNull(server_config, () => $"server_config is null !!!");
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// ServiceType.Dev 타입일 경우 무조건 치트 사용이 가능 하다. !!!
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if (server_config.ServiceType.Equals(ServiceType.Dev.ToString()))
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{
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return await processPacketByLandId(player, request);
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}
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else
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{
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err_msg = $"event_id must have over zero !!! : event_id:{event_id} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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}
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else
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{
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return await processPacketByEventId(player, event_id);
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}
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}
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private async Task<Result> processJoinBattleInstance(Player player, Int32 eventId, Int32 instanceId, Timestamp eventStartTS)
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{
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var result = new Result();
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string err_msg = string.Empty;
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Log.getLogger().info($"player : {player.getUserGuid()} join battle instance eventId : {eventId}, intanceId : {instanceId}, evenstStartTS : {eventStartTS}");
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if (!MetaData.Instance._IndunTable.TryGetValue(instanceId, out var indun_meta_data))
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{
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err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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//3. indun content type이 battleRoom이 아니면 리턴
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var server_connect_info = new ServerConnectInfo();
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var business_logs = new List<ILogInvoker>();
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if (indun_meta_data.ContentsType != ContentsType.BattleRoom)
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{
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err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.BattleRoomContentsTypeOnly, err_msg);
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var game_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}");
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var server_logic = GameServerApp.getServerLogic();
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var fn_transaction_runner = async delegate ()
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{
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var result = new Result();
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(result, server_connect_info, business_logs) = await game_zone_move_action.tryJoinBattleInstance(player.getUserGuid(), eventId, eventStartTS, indun_meta_data);
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if (result.isFail())
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{
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err_msg = $"Failed to tryJoinInstance() !!! : {result.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.JoinInstance, server_logic.getDynamoDbClient(), true);
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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//if(address_business_log != null) batch.appendBusinessLog(address_business_log);
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if(business_logs.Count > 0) batch.appendBusinessLogs(business_logs);
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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err_msg = $"Failed to sendQueryAndBusinessLog() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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//이거 쓸지 안쓸지 모르겠군...일단 주석 처리
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//await QuestManager.It.QuestCheckWithoutTransaction(player, new QuestInstance(EQuestEventTargetType.INSTANCE, EQuestEventNameType.ENTERED, request.LandId, request.Floor));
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//QuestNotifyHelper.send_GS2C_NTF_QUEST_REWARD(player, common_result);
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//var common_result = found_transaction_runner.getCommonResult();
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//var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
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//NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}");
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, server_connect_info);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "JoinBattleInstance", fn_transaction_runner);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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private async Task<Result> processPacketByEventId(Player player, Int32 eventId)
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{
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var result = new Result();
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string err_msg = string.Empty;
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if (false == BattleInstanceManager.It.getSystemBattleEvent(eventId, out var systemBattleEvent))
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{
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err_msg = $"not exist system battle evetn : eventId:{eventId} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.BattleInstanceNotExistEventInfo, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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//이벤트 인스턴스 시작시간, 종료 시간 계산해서 들어가게
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var now = DateTimeHelper.Current;
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var joinable_time = BattleRoomHelper.calculateRoomJoinableTime(systemBattleEvent.m_start_time, systemBattleEvent.m_ffa_config_data_id, systemBattleEvent.m_round_count);
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if (joinable_time < now)
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{
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err_msg = $"already joinable_time passed : eventId:{eventId} joinable_time : {joinable_time} - {player.toBasicString()}";
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result.setFail(ServerErrorCode.BattleInstanceClosingTime, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var instance_meta_id = systemBattleEvent.m_instance_id;
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return await processJoinBattleInstance(player, eventId, instance_meta_id, Timestamp.FromDateTime(systemBattleEvent.m_start_time));
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}
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private async Task<Result> processPacketByLandId(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request)
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{
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Int32 land_id = request.LandId;
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Int32 floor_id = request.Floor;
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Int32 building_id = request.BuildingId;
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var result = new Result();
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string err_msg = string.Empty;
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var game_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}");
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//RoomMapTree 정로를 이용해서 Instance 정보 호출
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(result, var room_map_tree, var address_business_log) = MapHelper.tryGetRoomMapTree(land_id, floor_id, building_id);
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if (result.isFail() || null == room_map_tree)
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{
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err_msg = $"Failed to tryGetRoomMapTree() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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//instance meta id를 이용해 IndunMetadata 정보 호출
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var instance_meta_id = room_map_tree.InstanceMetaId;
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return await processJoinBattleInstance(player, 0, instance_meta_id, Timestamp.FromDateTime(DateTimeHelper.MinTime.Date));
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}
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private Result parameterValidationCheck(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request)
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{
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var server_logic = GameServerApp.getServerLogic();
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var server_config = server_logic.getServerConfig();
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bool is_battle_system_active = server_config.BattleSystemEnable;
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string err_msg = string.Empty;
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var result = new Result();
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if (false == is_battle_system_active)
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{
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err_msg = $"is_battle_system_active is false!!!";
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result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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public static bool send_S2C_ACK_JOIN_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? serverConnectInfo)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckJoinBattleInstance = new();
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if (result.isSuccess() && serverConnectInfo != null)
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{
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ack_packet.Response.AckJoinBattleInstance.InstanceServerConnectInfo = serverConnectInfo;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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}
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