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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_BATTLE_PLAYER_RESPAWN), typeof(BattlePlayerRespawnPacketHandler), typeof(GameLoginListener))]
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public class BattlePlayerRespawnPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var server_config = server_logic.getServerConfig();
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bool is_battle_system_active = server_config.BattleSystemEnable;
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if (false == is_battle_system_active)
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{
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err_msg = $"is_battle_system_active is false!!!";
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result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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var room_id = player.getCurrentInstanceRoomId();
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var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id);
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if (battle_instance_room == null)
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{
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err_msg = $"battle_instance_room is null : room_id - {room_id}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqBattlePlayerRespawn;
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if (null == request)
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{
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err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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var packet_create_time = request.PacketCreateTime;
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if (packet_create_time is not null)
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{
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Log.getLogger().info($"Battle Player respawn packet received packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
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}
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AnchorInfo? anchor_info = null;
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var attribute = battle_instance_room.getEntityAttribute<BattleInstanceSnapshotAttribute>();
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var next_respawn_time = DateTimeHelper.Current;
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NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
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using (var releaser = await battle_instance_room.getAsyncLock())
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{
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(result, var pos_meta_guid) = BattleRoomHelper.getRandomRespawnPos(attribute, battle_instance_room);
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if (result.isFail())
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{
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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if (false == battle_instance_room.m_respawn_pos_anchors_meta.Contains(pos_meta_guid))
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{
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err_msg = $"respawn pos meta not exist pos_meta_guid : {pos_meta_guid}";
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result.setFail(ServerErrorCode.BattleInstanceUsableSpawnPointNotExist, err_msg);
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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var now = DateTimeHelper.Current;
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next_respawn_time = now.AddSeconds(battle_instance_room.m_ffa_config_meta.PlayerRespawnTime);
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attribute.m_combat_pod_mode.m_respawns.AddOrUpdate(pos_meta_guid, next_respawn_time, (key, old) => next_respawn_time);
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attribute.modifiedEntityAttribute(true);
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if (false == battle_instance_room.m_instance_room.getMap().m_anchors.TryGetValue(pos_meta_guid, out var anchorInfo))
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{
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err_msg = $"anchorInfo not exist pos_meta_guid : {pos_meta_guid}";
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result.setFail(ServerErrorCode.BattleInstanceNotExistAnchors, err_msg);
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result);
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return result;
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}
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anchor_info = anchorInfo;
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}
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var cloned_anchor_pos = anchor_info.AnchorPos.Clone();
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cloned_anchor_pos.Z += 100;
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send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, cloned_anchor_pos, result);
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BattleRoomNotifyHelper.send_GS2C_NTF_PLAYER_RESPAWN(battle_instance_room, cloned_anchor_pos, player);
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//로그 남긴다.
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var invokers = new List<ILogInvoker>();
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var log_action = new LogActionEx(LogActionType.BattleUserRespawn);
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var round = attribute.m_combat_pod_mode.m_current_round;
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var round_state = attribute.m_combat_pod_mode.m_round_state_type;
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var users = battle_instance_room.m_instance_room.tryGetInstanceExistUserForLog();
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BattleRespawnBusinessLog business_log = new(room_id, round, round_state, player.getUserGuid(), player.getUserNickname(), anchor_info.AnchorGuid, next_respawn_time);
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invokers.Add(business_log);
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BusinessLogger.collectLogs(log_action, player, invokers);
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return result;
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}
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public bool send_S2C_ACK_BATTLE_PLAYER_RESPAWN(Player player, Pos? pos, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckBattlePlayerRespawn = new ClientToGameRes.Types.GS2C_ACK_BATTLE_PLAYER_RESPAWN();
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if (result.isSuccess() && pos is not null)
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{
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ack_packet.Response.AckBattlePlayerRespawn.Pos = pos;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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}
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