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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class BattleEvent : EntityBase, IWithLogActor
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{
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public BattleEvent(EntityType entityType) : base(EntityType.BattleEvent)
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{
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}
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public ILogActor toLogActor()
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{
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//var server_logic = ServerLogicApp.getServerLogicApp();
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var log_info = new BattleEventLog(0);
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return log_info;
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}
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}
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