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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public abstract class GameModeInitHandlerBase : IGameModeInitHandler
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{
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protected readonly EPlaceType m_place_type;
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protected readonly InstanceRoom m_instance_room;
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public GameModeInitHandlerBase(InstanceRoom instanceRoom, EPlaceType placeType)
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{
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m_instance_room = instanceRoom;
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m_place_type = placeType;
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}
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public abstract Result gamedModeInstanceInitValidate();
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public abstract Result gamedModeInstanceInit();
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}
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@@ -0,0 +1,30 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public abstract class GameModeJoinHandlerBase : IGameModeJoinHandler
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{
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protected readonly InstanceRoom m_instance_room;
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protected readonly EPlaceType m_place_type = EPlaceType.NONE;
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public GameModeJoinHandlerBase(InstanceRoom instanceRoom, EPlaceType placeType)
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{
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m_instance_room = instanceRoom;
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m_place_type = placeType;
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}
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public abstract Result gamedModeInstanceJoinValidate(EPlaceType placeType); //kihoon todo : 여기에 나중에 EPlaceType 대신 GameModeType이란걸 넣어야 한다.
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public abstract Result gamedModeInstanceJoin(Player player);
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}
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@@ -0,0 +1,51 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public abstract class GameModeJoinSuccessHandlerBase : IGameModeJoinSuccessHandler
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{
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protected Player m_player;
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//protected InstanceRoom m_instance_room;
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protected EPlaceType m_place_type;
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protected List<ILogInvoker> m_log_invorkers;
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public GameModeJoinSuccessHandlerBase(Player player, EPlaceType placeType)
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{
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m_player = player;
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//m_instance_room = instanceRoom;
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m_place_type = placeType;
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m_log_invorkers = new();
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}
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public async Task<Result> joinSuccess()
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{
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var result = joinSuccessValidate();
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if (result.isFail()) return result;
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result = await joinSuccessConfirmation();
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if (result.isFail()) return result;
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result = joinSuccessNotify().Result;
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if (result.isFail()) return result;
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joinSuccessWriteLog();
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return result;
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}
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public abstract Result joinSuccessValidate();
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public abstract Task<Result> joinSuccessConfirmation();
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public abstract Task<Result> joinSuccessNotify();
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public abstract void joinSuccessWriteLog();
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}
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24
GameServer/Contents/GameMode/Manage/GameRoomInitHandler.cs
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24
GameServer/Contents/GameMode/Manage/GameRoomInitHandler.cs
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using ServerCommon;
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namespace GameServer;
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public class GameRoomInitHandler : GameModeInitHandlerBase
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{
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public GameRoomInitHandler(InstanceRoom instanceRoom) : base(instanceRoom, EPlaceType.GameRoom)
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{
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}
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public override Result gamedModeInstanceInitValidate()
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{
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var result = new Result();
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return result;
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}
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public override Result gamedModeInstanceInit()
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{
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var result = new Result();
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return result;
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}
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}
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27
GameServer/Contents/GameMode/Manage/GameRoomJoinHandler.cs
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27
GameServer/Contents/GameMode/Manage/GameRoomJoinHandler.cs
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using ServerCommon;
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namespace GameServer;
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public class GameRoomJoinHandler : GameModeJoinHandlerBase
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{
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public GameRoomJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, EPlaceType.GameRoom)
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{
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}
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public override Result gamedModeInstanceJoinValidate(EPlaceType placeType)
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{
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var result = new Result();
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return result;
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}
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public override Result gamedModeInstanceJoin(Player player)
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{
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var result = new Result();
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string err_msg = string.Empty;
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return result;
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}
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}
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@@ -0,0 +1,39 @@
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using ServerCommon;
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namespace GameServer;
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public class GameRoomJoinSuccessHandler: GameModeJoinSuccessHandlerBase
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{
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public GameRoomJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, EPlaceType.GameRoom)
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{
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}
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public override Result joinSuccessValidate()
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{
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var result = new Result();
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return result;
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}
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public override Task<Result> joinSuccessConfirmation()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override Task<Result> joinSuccessNotify()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override void joinSuccessWriteLog()
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{
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}
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}
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@@ -0,0 +1,7 @@
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namespace GameServer;
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public interface IGameModeInitHandler
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{
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public Result gamedModeInstanceInitValidate();
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public Result gamedModeInstanceInit();
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}
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13
GameServer/Contents/GameMode/Manage/IGameModeJoinHandler.cs
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13
GameServer/Contents/GameMode/Manage/IGameModeJoinHandler.cs
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@@ -0,0 +1,13 @@
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer;
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public interface IGameModeJoinHandler
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{
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public Result gamedModeInstanceJoinValidate(EPlaceType placeType); //kihoon todo : 여기에 나중에 EPlaceType 대신 GameModeType이란걸 넣어야 한다.
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public Result gamedModeInstanceJoin(Player player);
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}
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@@ -0,0 +1,7 @@
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namespace GameServer;
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public interface IGameModeJoinSuccessHandler
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{
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public Task<Result> joinSuccess();
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}
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