초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLogoutHandler
{
public void send_GS2C_NTF_FRIEND_LOGOUT(ServerMessage.Types.LogoutNotiToFriend noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.BaseInfo.SenderGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendLogoutNoti = new();
clientToGame.Message.FriendLogoutNoti.BaseInfo = new();
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
clientToGame.Message.FriendLogoutNoti.BaseInfo.ReceiverId = noti.BaseInfo.ReceiverId;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}