초기커밋
This commit is contained in:
@@ -0,0 +1,42 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendDeleteHandler
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{
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public void send_GS2C_NTF_FRIEND_DELETE(ServerMessage.Types.FriendDeleteNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
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{
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Log.getLogger().warn($"{noti.SenderGuid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.FriendDeleteNoti = new();
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clientToGame.Message.FriendDeleteNoti.SenderId = noti.SenderId;
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clientToGame.Message.FriendDeleteNoti.SenderGuid = noti.SenderGuid;
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clientToGame.Message.FriendDeleteNoti.SenderNickName = noti.SenderNickName;
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clientToGame.Message.FriendDeleteNoti.ReceiverId = noti.ReceiverId;
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clientToGame.Message.FriendDeleteNoti.ReceiverGuid = noti.ReceiverGuid;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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QuestManager.It.QuestCheck(player, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED)).Wait();
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}
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}
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@@ -0,0 +1,38 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendLeavingHomeHandler
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{
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public void send_GS2C_NTF_FRIEND_LEAVING_HOME(ServerMessage.Types.GS2C_NTF_FRIEND_LEAVING_HOME noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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// ReceiverID에 friendGuid가 있다.
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
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{
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Log.getLogger().warn($"{noti.Guid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.NtfFriendLeavingHome = new();
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clientToGame.Message.NtfFriendLeavingHome.Guid = noti.Guid;
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clientToGame.Message.NtfFriendLeavingHome.NickName = noti.NickName;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,36 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendLoginHandler
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{
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public void send_GS2C_NTF_LOGIN_TO_FRIEND(Player player, ServerMessage.Types.LoginNotiToFriend noti)
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{
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ClientToGame ntf_friend_login = new ClientToGame();
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ntf_friend_login.Message = new ClientToGameMessage();
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ntf_friend_login.Message.FriendLoginNoti = new();
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo = new();
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
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ntf_friend_login.Message.FriendLoginNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
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ntf_friend_login.Message.FriendLoginNoti.LocationInfo = noti.LocationInfo;
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_friend_login))
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{
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Log.getLogger().error("Failed to send_GS2C_NTF_LOGIN_TO_FRIEND !!!");
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}
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}
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}
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@@ -0,0 +1,39 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendLogoutHandler
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{
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public void send_GS2C_NTF_FRIEND_LOGOUT(ServerMessage.Types.LogoutNotiToFriend noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
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{
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Log.getLogger().warn($"{noti.BaseInfo.SenderGuid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.FriendLogoutNoti = new();
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clientToGame.Message.FriendLogoutNoti.BaseInfo = new();
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clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
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clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
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clientToGame.Message.FriendLogoutNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
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clientToGame.Message.FriendLogoutNoti.BaseInfo.ReceiverId = noti.BaseInfo.ReceiverId;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,40 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendRequestCancelHandler
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{
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public void send_GS2C_NTF_FRIEND_REQUEST_CANCEL(ServerMessage.Types.CancelFriendRequestNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
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{
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Log.getLogger().warn($"{noti.ReceiverGuid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.CancelFriendRequestNoti = new();
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clientToGame.Message.CancelFriendRequestNoti.SenderId = noti.SenderId;
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clientToGame.Message.CancelFriendRequestNoti.SenderGuid = noti.SenderGuid;
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clientToGame.Message.CancelFriendRequestNoti.SenderNickName = noti.SenderNickName;
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clientToGame.Message.CancelFriendRequestNoti.ReceiverId = noti.ReceiverId;
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clientToGame.Message.CancelFriendRequestNoti.ReceiverGuid = noti.ReceiverGuid;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,39 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer;
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public class NotifyFriendRequestHandler
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{
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public void send_GS2C_NTF_FRIEND_REQUEST(ServerMessage.Types.FriendRequestNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.RequestInfo.Guid, out var player))
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{
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Log.getLogger().warn($"{noti.RequestInfo.Guid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.FriendRequestNoti = new();
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clientToGame.Message.FriendRequestNoti.RequestInfo = new();
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clientToGame.Message.FriendRequestNoti.RequestInfo.Guid = noti.RequestInfo.Guid;
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clientToGame.Message.FriendRequestNoti.RequestInfo.NickName = noti.RequestInfo.NickName;
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clientToGame.Message.FriendRequestNoti.RequestInfo.IsNew = noti.RequestInfo.IsNew;
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clientToGame.Message.FriendRequestNoti.RequestInfo.RequestTime = noti.RequestInfo.RequestTime;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,47 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendStateHandler
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{
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public bool send_GS2C_NTF_FRIEND_STATE(ServerMessage.Types.StateNotiToFriend noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
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{
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Log.getLogger().error($"send_GS2CS_NTF_FRIEND_STATE {noti.BaseInfo.ReceiverGuid} user not exist this Server");
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return false;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.FriendStateNoti = new();
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clientToGame.Message.FriendStateNoti.BaseInfo = new();
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clientToGame.Message.FriendStateNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
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clientToGame.Message.FriendStateNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
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clientToGame.Message.FriendStateNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
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clientToGame.Message.FriendStateNoti.BaseInfo.SenderState = noti.BaseInfo.SenderState;
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clientToGame.Message.FriendStateNoti.BaseInfo.SenderMapId = noti.BaseInfo.SenderMapId;
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clientToGame.Message.FriendStateNoti.LocationInfo = noti.LocationInfo;
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if (false == GameServerApp.getServerLogic().onSendPacket(player, clientToGame))
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{
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Log.getLogger().error("Failed to send_GS2C_NTF_FRIEND_STATE !!!");
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}
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return true;
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}
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}
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@@ -0,0 +1,45 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyReceiveInviteMyHomeHandler
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{
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public void send_GS2C_NTF_RECEIVE_INVITE_MYHOME(ServerMessage.Types.ReceiveInviteMyHomeNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.BaseInfo.ReceiverGuid, out var player))
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{
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Log.getLogger().warn($"{noti.BaseInfo.SenderGuid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.ReceiveInviteMyHomeNoti = new();
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo = new();
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderMapId = 0;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderNickName = noti.BaseInfo.SenderNickName;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderGuid = noti.BaseInfo.SenderGuid;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.SenderId = noti.BaseInfo.SenderId;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverGuid = noti.BaseInfo.ReceiverGuid;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverNickName = noti.BaseInfo.ReceiverNickName;
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clientToGame.Message.ReceiveInviteMyHomeNoti.BaseInfo.ReceiverId = noti.BaseInfo.ReceiverId;
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clientToGame.Message.ReceiveInviteMyHomeNoti.ExpireTime = noti.ExpireTime;
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clientToGame.Message.ReceiveInviteMyHomeNoti.InviterMyHomeId = noti.InviterMyHomeId;
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clientToGame.Message.ReceiveInviteMyHomeNoti.ReplyExpireTime = noti.ReplyExpireTime;
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clientToGame.Message.ReceiveInviteMyHomeNoti.UniqueKey = noti.UniqueKey;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,32 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyReplyFriendRequestHandler
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{
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public void send_GS2C_NTF_FRIEND_ACCEPT(Player player, ServerMessage.Types.FriendAcceptNoti noti)
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{
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.FriendAcceptNoti = new ClientToGameMessage.Types.FriendAcceptNoti();
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clientToGame.Message.FriendAcceptNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
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clientToGame.Message.FriendAcceptNoti.SenderId = noti.SenderId;
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clientToGame.Message.FriendAcceptNoti.SenderGuid = noti.SenderGuid;
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clientToGame.Message.FriendAcceptNoti.SenderNickName = noti.SenderNickName;
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clientToGame.Message.FriendAcceptNoti.ReceiverId = noti.ReceiverId;
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clientToGame.Message.FriendAcceptNoti.ReceiverGuid = noti.ReceiverGuid;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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@@ -0,0 +1,41 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyReplyInviteFriendHandler
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{
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public void send_GS2C_NTF_REPLY_INVITE_MYHOME(ServerMessage.Types.ReplyInviteMyhomeNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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/*
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ReceiverID로 찾는 이유
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리팩토링 전에 id로 찾던게 있어서 noti 보낼때 id에 guid로 담아서 보낸다.
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*/
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
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{
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Log.getLogger().warn($"{noti.ReplyUserGuid} user not exist this Server");
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return;
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}
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ClientToGame noti_packet = new ClientToGame();
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noti_packet.Message = new ClientToGameMessage();
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noti_packet.Message.ReplyInviteMyhomeNoti = new ();
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noti_packet.Message.ReplyInviteMyhomeNoti.ReplyUserGuid = noti.ReplyUserGuid;
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noti_packet.Message.ReplyInviteMyhomeNoti.ReceiverId = noti.ReceiverId;
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noti_packet.Message.ReplyInviteMyhomeNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
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GameServerApp.getServerLogic().onSendPacket(player, noti_packet);
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}
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}
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Reference in New Issue
Block a user