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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplyReceivedFriendRequestReq), typeof(ReplyReceivedFriendRequestPacketHandler), typeof(GameLoginListener))]
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public class ReplyReceivedFriendRequestPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.ReplyReceivedFriendRequestReq;
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var target_guid = request.TargetGuid;
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var reply_type = request.AcceptOrRefuse;
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var result = await replyReceivedFriendReq(owner, target_guid, reply_type);
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if (result.isFail())
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{
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send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result);
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return result;
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}
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//로직처리 성공시
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send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result, target_guid);
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await send_GS2CS_NTF_FRIEND_ACCEPT(owner, target_guid, reply_type);
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if (reply_type == (int)FriendRequestReplyType.Accept)
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{
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await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.ADDED));
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Thread.Sleep(1000);
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await owner.send_GS2CS_NTF_STATE_TO_FRIEND(target_guid);
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}
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return result;
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}
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private async Task<Result> replyReceivedFriendReq(Player owner, string targetGuid, Int32 replyType)
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{
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//replyType : Accept = 1, //수락
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//replyType : Refuse = 2, //거절
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IFriendInterlockAction interlock_actioin = new ReplyFriendRequestLockAction(owner, owner.getUserGuid(), targetGuid, replyType);
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var result = await interlock_actioin.doInterlockAction();
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return result;
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}
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private static async Task<bool> send_GS2CS_NTF_FRIEND_ACCEPT(Player owner, string targetGuid, Int32 replyType)
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{
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ServerMessage acceptNoti = new ServerMessage();
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acceptNoti.FriendAcceptNoti = new();
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acceptNoti.FriendAcceptNoti.SenderId = owner.getAccountId();
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acceptNoti.FriendAcceptNoti.SenderGuid = owner.getUserGuid();
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acceptNoti.FriendAcceptNoti.SenderNickName = owner.getUserNickname();
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acceptNoti.FriendAcceptNoti.AcceptOrRefuse = replyType;
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acceptNoti.FriendAcceptNoti.ReceiverId = "";
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acceptNoti.FriendAcceptNoti.ReceiverGuid = targetGuid;
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var server_logic = GameServerApp.getServerLogic();
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var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), targetGuid);
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var result = await login_cache_request.fetchLogin();
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if (result.isSuccess())
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{
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var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
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var login_cache = login_cache_request.getLoginCache();
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NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
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rabbit_mq.SendMessage(login_cache.CurrentServer, acceptNoti);
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}
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return true;
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}
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private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
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return true;
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}
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private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result, string guid)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ReplyReceivedFriendRequestRes = new();
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ack_packet.Response.ReplyReceivedFriendRequestRes.Guid = guid;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
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return true;
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}
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}
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