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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReNameFriendFolderReq), typeof(RenameFriendFolderPacketHandler), typeof(GameLoginListener))]
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public class RenameFriendFolderPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.ReNameFriendFolderReq;
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var old_folder_name = request.FolderName;
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var new_folder_name = request.NewFolderName;
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var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
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var result = friend_folder_action.renameFriendFolderConditionCheck(old_folder_name, new_folder_name);
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string my_guid = owner.getUserGuid();
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if (result.isFail())
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{
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send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
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return result;
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}
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result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RenameFriendFolder", delegateRenameFriendFolder);
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if(result.isFail())
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{
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send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, result);
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return result;
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}
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ServerCommon.FriendFolder? folder = friend_folder_action.getFriendFolder(new_folder_name);
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send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(owner, folder, result);
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return result;
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async Task<Result> delegateRenameFriendFolder() => await renameFriendFolder(owner, my_guid, old_folder_name, new_folder_name);
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}
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public async Task<Result> renameFriendFolder(
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Player owner,
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string myGuid,
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string oldFolderName,
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string newFolderName)
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{
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var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
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var result = await friend_folder_action.renameFriendFolder(myGuid, oldFolderName, newFolderName);
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if(result.isFail()) return result;
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return result;
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}
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private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, ServerCommon.FriendFolder? folder, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ReNameFriendFolderRes = new();
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if (folder is not null)
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{
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ack_packet.Response.ReNameFriendFolderRes.FriendFolder = new();
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ack_packet.Response.ReNameFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
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ack_packet.Response.ReNameFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
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ack_packet.Response.ReNameFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
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ack_packet.Response.ReNameFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
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}
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return sendAckPacket(owner, ack_packet);
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}
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private static bool send_GS2C_ACK_RENAME_FRIEND_FOLDER_LOCATION(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ReNameFriendFolderRes = new();
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return sendAckPacket(owner, ack_packet);
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}
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private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
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{
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
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return true;
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}
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}
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