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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReleaseFriendFolderReq), typeof(ReleaseFriendFolderPacketHandler), typeof(GameLoginListener))]
public class ReleaseFriendFolderPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReleaseFriendFolderReq;
var folder_name = request.FolderName;
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ReleaseFriendFolder", delegateReleaseFriendFolder);
if (result.isFail())
{
send_GS2C_ACK_RELEASE_FRIEND_FOLDER(owner, ref result);
return result;
}
var friend_action = owner.getEntityAction<FriendFolderAction>();
ServerCommon.FriendFolder? folder = friend_action.getFriendFolder(folder_name);
send_GS2C_ACK_RELEASE_FRIEND_FOLDER(owner, folder, ref result);
return result;
async Task<Result> delegateReleaseFriendFolder() => await releaseFriendFolder(owner, folder_name);
}
private async Task<Result> releaseFriendFolder(Player owner, string folderName)
{
var friend_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_action.releaseFriendFolder(folderName);
if (result.isFail()) return result;
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
Log.getLogger().error($"ReleaseFriendFolderPacketHandler.releaseFriendFolder fail. {result.ErrorCode}");
return result;
}
return result;
}
private static bool send_GS2C_ACK_RELEASE_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReleaseFriendFolderRes = new();
if (folder is not null)
{
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder = new();
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.ReleaseFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
}
return sendAckPacket(owner, ack_packet);
}
private static bool send_GS2C_ACK_RELEASE_FRIEND_FOLDER(Player owner, ref Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReleaseFriendFolderRes = new();
return sendAckPacket(owner, ack_packet);
}
private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
{
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
return true;
}
}