초기커밋
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetReceivedFriendRequestListReq), typeof(GetReceivedFriendRequestsPacketHandler), typeof(GameLoginListener))]
|
||||
public class GetReceivedFriendRequestsPacketHandler : PacketRecvHandler
|
||||
{
|
||||
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
var owner = session as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!");
|
||||
|
||||
var server_logic = GameServerApp.getServerLogic();
|
||||
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, owner.getUserGuid(), "", server_logic.getRedisConnector());
|
||||
|
||||
var infos = await cache.getReceivedFriendRequests();
|
||||
|
||||
await send_GS2C_ACK_RECEIVED_FRIEND_REQUEST(owner, result, infos);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async Task<Result> send_GS2C_ACK_RECEIVED_FRIEND_REQUEST(Player owner, Result result, List<FriendRequestCache> friendRquests)
|
||||
{
|
||||
var ack_packet = new ClientToGame();
|
||||
ack_packet.Response = new ClientToGameRes();
|
||||
ack_packet.Response.ErrorCode = result.ErrorCode;
|
||||
ack_packet.Response.GetReceivedFriendRequestListRes = new();
|
||||
|
||||
|
||||
foreach (var request in friendRquests)
|
||||
{
|
||||
|
||||
FriendRequestInfo info = new();
|
||||
var (nick_result, nick_attrib ) = await NicknameDoc.findNicknameFromGuid(request.m_sender_guid);
|
||||
if (nick_result.isFail() || null == nick_attrib)
|
||||
{
|
||||
info.NickName = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.NickName = nick_attrib.Nickname;
|
||||
}
|
||||
info.RequestTime = Timestamp.FromDateTime(request.m_request_time);
|
||||
info.Guid = request.m_sender_guid;
|
||||
info.IsNew = request.m_is_new;
|
||||
ack_packet.Response.GetReceivedFriendRequestListRes.RequestList.Add(info);
|
||||
}
|
||||
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
|
||||
{
|
||||
string err_msg = $"send_GS2C_ACK_RECEIVED_FRIEND_REQUEST Fail !!! : owner:{owner.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.ProudNetException, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user