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using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendListReq), typeof(GetFriendsPacketHandler), typeof(GameLoginListener))]
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public class GetFriendsPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => "Player is null !!!");
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var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
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NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"FriendAgentAction is null !!! - player:{owner.toBasicString()}");
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var result = await friend_agent_action.loadFriends();
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if (result.isFail())
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{
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send_GS2C_ACK_FRIENDS(owner, result);
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return result;
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}
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var friend_infos = await friend_agent_action.getFriendsInfo();
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send_GS2C_ACK_FRIENDS(owner, friend_infos, result);
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return result;
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}
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public static Result send_GS2C_ACK_FRIENDS(Player owner, List<FriendInfo> friendInfos, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
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ack_packet.Response.GetFriendListRes.FriendList.AddRange(friendInfos);
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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public static Result send_GS2C_ACK_FRIENDS(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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}
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