초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendFolderListReq), typeof(GetFriendFoldersPacketHandler), typeof(GameLoginListener))]
internal class GetFriendFoldersPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null");
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend folder action is null !!! - {owner.toBasicString()}");
var result = await friend_folder_action.loadFriendFolder();
if (result.isFail())
{
send_GS2C_ACK_FRIEND_FOLDER_LIST(owner, result);
return result;
}
send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(owner, result);
return result;
}
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"FriendFolderAttribute is null - player: {owner.toBasicString()}");
ack_packet.Response.GetFriendFolderListRes.FolderOrderType = friend_folder_attribute.m_folder_order_type;
foreach (var folder in friend_folder_attribute.m_folders.Values)
{
FriendFolder friendFolder = new FriendFolder();
friendFolder.FolderName = folder.FolderName;
friendFolder.IsHold = folder.IsHold;
friendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
friendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
ack_packet.Response.GetFriendFolderListRes.FriendFolderList.Add(friendFolder);
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}