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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendReq), typeof(DeleteFriendPacketHandler), typeof(GameLoginListener))]
public class DeleteFriendPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
var request = recv_msg.Request.DeleteFriendReq;
var delete_guid = request.Guid;
var my_guid = owner.getUserGuid();
var server_logic = GameServerApp.getServerLogic();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriend", delegateDeleteFriend);
if (result.isFail())
{
send_GS2C_ACK_DELETE_FRIEND(owner, result);
return result;
}
send_GS2C_ACK_DELETE_FRIEND(owner, result);
//상대방에게도 삭제 됐다고 Noti 보낸다
await send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, delete_guid);
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED));
return result;
async Task<Result> delegateDeleteFriend() => await deleteFriend(owner, my_guid, delete_guid);
}
public static async Task send_GS2CS_NTF_DELETE_FRIEND(Player owner, string myGuid, string deleteGuid)
{
ServerMessage deleteNoti = new ServerMessage();
deleteNoti.FriendDeleteNoti = new();
deleteNoti.FriendDeleteNoti.SenderId = myGuid;
deleteNoti.FriendDeleteNoti.SenderGuid = myGuid;
deleteNoti.FriendDeleteNoti.SenderNickName = owner.getUserNickname();
deleteNoti.FriendDeleteNoti.ReceiverId = "";
deleteNoti.FriendDeleteNoti.ReceiverGuid = deleteGuid;
var server_logic = GameServerApp.getServerLogic();
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!! - {owner.toBasicString()}");
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), deleteGuid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!! - {owner.toBasicString()}");
rabbit_mq.SendMessage(login_cache.CurrentServer, deleteNoti);
}
}
private async Task<Result> deleteFriend(Player owner, string myGuid, string deleteGuid)
{
IFriendInterlockAction interlock_action = new DeleteFriendInterlockAction(owner, myGuid, deleteGuid);
var result = await interlock_action.doInterlockAction();
return result;
}
private static bool send_GS2C_ACK_DELETE_FRIEND(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.DeleteFriendRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}