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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.CreateFriendFolderReq), typeof(CreateFriendFolderPacketHandler), typeof(GameLoginListener))]
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public class CreateFriendFolderPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}");
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var request = recv_msg.Request.CreateFriendFolderReq;
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var folder_name = request.FolderName;
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var result = new Result();
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result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CreateFriendFolder", delegateCreateFriendFolder);
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if (result.isFail())
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{
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send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, ref result);
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return result;
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}
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var friend_action = owner.getEntityAction<FriendFolderAction>();
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NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}");
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var folder = friend_action.getFriendFolder(folder_name);
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send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, folder, ref result);
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return result;
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async Task<Result> delegateCreateFriendFolder() => await createFriendFolder(owner, folder_name);
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}
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private async Task<Result> createFriendFolder(Player owner, string folderName)
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{
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var friend_action = owner.getEntityAction<FriendFolderAction>();
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NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}");
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var result = friend_action.addFriendFolder(folderName);
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if (result.isFail()) return result;
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var server_logic = GameServerApp.getServerLogic();
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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return result;
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}
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private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.CreateFriendFolderRes = new();
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if (folder is not null)
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{
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ack_packet.Response.CreateFriendFolderRes.FriendFolder = new();
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ack_packet.Response.CreateFriendFolderRes.FriendFolder.FolderName = folder.FolderName;
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ack_packet.Response.CreateFriendFolderRes.FriendFolder.IsHold = folder.IsHold;
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ack_packet.Response.CreateFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
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ack_packet.Response.CreateFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
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}
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return sendAckPacket(owner, ack_packet);
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}
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private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ref Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.CreateFriendFolderRes = new();
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return sendAckPacket(owner, ack_packet);
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}
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private static bool sendAckPacket(Player owner, ClientToGame ackPacket)
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{
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false;
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return true;
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}
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}
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