초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.MoveFriendFolderUserReq), typeof(ChangeFriendFolderLoacationPacketHandler), typeof(GameLoginListener))]
public class ChangeFriendFolderLoacationPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.MoveFriendFolderUserReq;
var friend_guid = request.Guid;
var folder_name = request.FolderName;
IFriendInterlockAction interlock_action = new ChangeFriendFolderLocationInterlockAction(owner, owner.getUserGuid(), friend_guid, folder_name);
var result = await interlock_action.doInterlockAction();
send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(owner, result);
return result;
}
private static bool send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.MoveFriendFolderUserRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}