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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.CancelFriendRequestReq), typeof(CancelFriendRequestPacketHandler), typeof(GameLoginListener))]
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public class CancelFriendRequestPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var target_guid = recv_msg.Request.CancelFriendRequestReq.Guid;
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IFriendInterlockAction interlock_actioin = new CancelFriendRequestInterlockAction(owner, owner.getUserGuid(), target_guid);
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var result = await interlock_actioin.doInterlockAction();
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if (result.isFail())
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{
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send_GS2C_ACK_CANCLE_FRIEND_REQUEST(owner, result);
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return result;
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}
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send_GS2C_ACK_CANCLE_FRIEND_REQUEST(owner, result);
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//상대방에게 삭제 됐다고 Noti
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result = await send_GS2CS_NFT_CANCLE_FRIEND_REQUEST(owner, target_guid);
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if (result.isFail())
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{
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Log.getLogger().error($"send_GS2CS_NFT_CANCLE_FRIEND_REQUEST send Fail, owner : {owner.toBasicString()}, target_guid : {target_guid}");
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}
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return result;
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}
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public async Task<Result> send_GS2CS_NFT_CANCLE_FRIEND_REQUEST(Player owner, string targetGuid)
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{
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ServerMessage notiMessage = new ServerMessage();
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notiMessage.CancelFriendRequestNoti = new();
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notiMessage.CancelFriendRequestNoti.SenderId = "";
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notiMessage.CancelFriendRequestNoti.SenderGuid = owner.getUserGuid();
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notiMessage.CancelFriendRequestNoti.SenderNickName = owner.getUserNickname();
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notiMessage.CancelFriendRequestNoti.ReceiverId = "";
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notiMessage.CancelFriendRequestNoti.ReceiverGuid = targetGuid;
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var server_logic = GameServerApp.getServerLogic();
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var rabbit_mq = GameServerApp.getServerLogic().getRabbitMqConnector() as RabbitMqConnector;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
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var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), targetGuid);
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var result = await login_cache_request.fetchLogin();
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if (result.isSuccess())
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{
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var login_cache = login_cache_request.getLoginCache();
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NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
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rabbit_mq.SendMessage(login_cache.CurrentServer, notiMessage);
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}
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return result;
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}
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public static Result send_GS2C_ACK_CANCLE_FRIEND_REQUEST(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.CancelFriendRequestRes = new();
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//CancelFriendRequestRes
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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string err_msg = $"send_GS2C_ACK_CANCLE_FRIEND_REQUEST Fail !!! : owner:{owner.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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}
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