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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer;
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public class RefuseFriendRequestBusinessLog : ILogInvokerEx
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{
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FriendLogInfo m_info;
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public RefuseFriendRequestBusinessLog(string myGuid, string friendGuid)
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: base(LogDomainType.Friend)
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{
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m_info = new FriendLogInfo(this, myGuid, friendGuid);
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(m_info);
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}
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}
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