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using Google.Protobuf.WellKnownTypes;
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using ServerCommon;
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using ServerCommon.Cache;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public class DeleteFriendFolderInterlockAction : FriendInterlockBase
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{
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private FriendAttribute m_friend_attrib;
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public DeleteFriendFolderInterlockAction(UserBase owner, string myGuid, FriendAttribute friendAttib) : base(owner, myGuid, friendAttib.FriendGuid)
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{
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m_friend_attrib = friendAttib;
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}
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public override Task<Result> doAction()
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{
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var result = new Result();
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m_friend_attrib.FolderName = ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME;
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return Task.FromResult(result);
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}
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}
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}
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