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30
GameServer/Contents/Friend/Action/FriendAction.cs
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30
GameServer/Contents/Friend/Action/FriendAction.cs
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using Newtonsoft.Json;
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using ServerCommon;
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using ServerCommon.Cache;
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using ServerCore; using ServerBase;
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using System.Collections.Concurrent;
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namespace GameServer
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{
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public class FriendAction : EntityActionBase
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{
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public FriendAction(Friend owner)
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: base(owner)
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{
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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return result;
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}
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public override void onClear()
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{
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return;
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}
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}
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}
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