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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_ESCAPE_POSITION), typeof(EscapePositionPacketHandler), typeof(GameLoginListener))]
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public class EscapePositionPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqEscapePosition;
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var result = new Result();
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var err_msg = string.Empty;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
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if (character_action.isFarming())
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{
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err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
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result.setFail(ServerErrorCode.FarimgState, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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var escape_action = player.getEntityAction<EscapeAction>();
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if (escape_action == null)
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{
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err_msg = $"Failed to get escape action : {nameof(EscapeAction)}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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//해당 패킷은 ProcessEscapePosition 함수 내에서 Res를 리턴해준다.
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result = await escape_action.ProcessEscapePosition();
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if (result.isFail())
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{
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err_msg = $"Failed to AddCartProcess() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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public static bool send_S2C_ACK_ESCAPE_POSITION(Player player, Result result, Pos? pos, long remainTime)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckEscapePosition = new GS2C_ACK_ESCAPE_POSITION();
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ack_packet.Response.AckEscapePosition.RemainTime = remainTime;
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if (pos != null)
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{
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ack_packet.Response.AckEscapePosition.MovePosition = pos;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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}
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