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192
GameServer/Contents/Escape/Action/EscapeAction.cs
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192
GameServer/Contents/Escape/Action/EscapeAction.cs
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using Amazon.OpenSearchService.Model.Internal.MarshallTransformations;
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using Amazon.Runtime.Internal.Endpoints.StandardLibrary;
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using Amazon.Runtime.Internal.Transform;
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using GameServer.PacketHandler;
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using Google.Protobuf.WellKnownTypes;
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using Nettention.Proud;
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using RabbitMQ.Client;
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public class EscapeAction : EntityActionBase
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{
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public EscapeAction(EntityBase owner)
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: base(owner)
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{
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}
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public override void onClear()
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{
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return;
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}
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public override Task<Result> onInit()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public async Task<Result> ProcessEscapePosition()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var game_zone_action = player.getEntityAction<GameZoneAction>();
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if (game_zone_action == null)
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{
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err_msg = $"Fail to get Game Zone Action : {nameof(GameZoneAction)}.";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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var location_action = player.getEntityAction<LocationAction>();
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if (location_action == null)
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{
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err_msg = $"Fail to get Location Action : {nameof(LocationAction)}.";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "EscapePosition", delegateEscapePosition);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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async Task<Result> delegateEscapePosition() => await escapePosition(player);
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}
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private async Task<Result> escapePosition(Player owner)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var escape_position_attribute = owner.getEntityAttribute<EscapePositionAttribute>();
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if (escape_position_attribute == null)
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{
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err_msg = $"Failed to get escape position attribute : {nameof(EscapePositionAttribute)}";
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result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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DateTime nowDT = DateTime.UtcNow;
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if (nowDT < escape_position_attribute.escape_available_time)
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{
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err_msg = $"time remain availableTime : {escape_position_attribute.escape_available_time}, now : {nowDT}";
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result.setFail(ServerErrorCode.EscapePositionNotAvailableTime, err_msg);
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Log.getLogger().error(err_msg);
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long remainTime = (long)((escape_position_attribute.escape_available_time - nowDT).TotalMinutes + 1);
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EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, null, remainTime);
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return result;
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}
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var game_zone_action = owner.getEntityAction<GameZoneAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game_zone_action is null !!!");
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var location_action = owner.getEntityAction<LocationAction>();
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NullReferenceCheckHelper.throwIfNull(location_action, () => $"location_action is null !!!");
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var current_pos = location_action.getCurrentPos();
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if (game_zone_action.GetNearestStartPoint(current_pos, out var nearest_start_point) == false)
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{
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err_msg = $"Fail to get Not Exist Map.";
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result.setFail(ServerErrorCode.NotExistMap, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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escape_position_attribute.escape_available_time = nowDT.AddMinutes(MetaHelper.GameConfigMeta.EscapeCoolTime);
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escape_position_attribute.modifiedEntityAttribute(true);
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var log_invoker = new EscapePositionBusinessLog(current_pos, nearest_start_point);
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var server_logic = GameServerApp.getServerLogic();
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.UpdateEscape
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, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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//Log 추가
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batch.appendBusinessLog(log_invoker);
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, null, 0);
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return result;
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}
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EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, nearest_start_point, 0);
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return result;
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}
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public async Task cheatResetEscapePosition()
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{
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var player = getOwner() as Player;
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ArgumentNullException.ThrowIfNull(player);
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var server_logic = GameServerApp.getServerLogic();
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ArgumentNullException.ThrowIfNull(server_logic);
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var result = new Result();
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var fn_escape_position = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var escape_position_attribute = player.getEntityAttribute<EscapePositionAttribute>();
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NullReferenceCheckHelper.throwIfNull(escape_position_attribute, () => $"escape_position_attribute is null !!!");
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escape_position_attribute.escape_available_time = escape_position_attribute.escape_available_time.AddSeconds(-86400);
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escape_position_attribute.modifiedEntityAttribute(true);
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.CheatCommandResetEscapePosition, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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var log_invoker = new EscapePositionResetBusinessLog();
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batch.appendBusinessLog(log_invoker);
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CheatEscapePosition", fn_escape_position);
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if (result.isFail())
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{
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var err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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}
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}
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}
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16
GameServer/Contents/Escape/EscapeCheat.cs
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16
GameServer/Contents/Escape/EscapeCheat.cs
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using ServerCore; using ServerBase;
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namespace GameServer;
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[ChatCommandAttribute("resetescapeposition", typeof(ChatCommandEscapePosition), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandEscapePosition : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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var escape_action = player.getEntityAction<EscapeAction>();
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NullReferenceCheckHelper.throwIfNull(escape_action, () => $"escape_action is null !!!");
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await escape_action.cheatResetEscapePosition();
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}
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}
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35
GameServer/Contents/Escape/Log/EscapePositionBusinessLog.cs
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35
GameServer/Contents/Escape/Log/EscapePositionBusinessLog.cs
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class EscapePositionBusinessLog : ILogInvokerEx
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{
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EscapePositionLogInfo m_info;
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public EscapePositionBusinessLog(Pos currentPos, Pos nearestStartPos)
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: base(LogDomainType.EscapePosition)
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{
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m_info = new EscapePositionLogInfo(this, currentPos, nearestStartPos);
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(m_info);
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}
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}
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@@ -0,0 +1,33 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class EscapePositionResetBusinessLog : ILogInvokerEx
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{
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EmptyLogInfo m_info;
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public EscapePositionResetBusinessLog()
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: base(LogDomainType.EscapePosition)
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{
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m_info = new EmptyLogInfo(this);
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(m_info);
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}
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}
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_ESCAPE_POSITION), typeof(EscapePositionPacketHandler), typeof(GameLoginListener))]
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public class EscapePositionPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqEscapePosition;
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var result = new Result();
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var err_msg = string.Empty;
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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if (null == selected_character)
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{
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err_msg = $"Not selected Character !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
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if (character_action.isFarming())
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{
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err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
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result.setFail(ServerErrorCode.FarimgState, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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var escape_action = player.getEntityAction<EscapeAction>();
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if (escape_action == null)
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{
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err_msg = $"Failed to get escape action : {nameof(EscapeAction)}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
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return result;
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}
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//해당 패킷은 ProcessEscapePosition 함수 내에서 Res를 리턴해준다.
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result = await escape_action.ProcessEscapePosition();
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if (result.isFail())
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{
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err_msg = $"Failed to AddCartProcess() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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public static bool send_S2C_ACK_ESCAPE_POSITION(Player player, Result result, Pos? pos, long remainTime)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckEscapePosition = new GS2C_ACK_ESCAPE_POSITION();
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ack_packet.Response.AckEscapePosition.RemainTime = remainTime;
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if (pos != null)
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{
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ack_packet.Response.AckEscapePosition.MovePosition = pos;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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}
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