초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
2747 changed files with 646947 additions and 0 deletions

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using Amazon.OpenSearchService.Model.Internal.MarshallTransformations;
using Amazon.Runtime.Internal.Endpoints.StandardLibrary;
using Amazon.Runtime.Internal.Transform;
using GameServer.PacketHandler;
using Google.Protobuf.WellKnownTypes;
using Nettention.Proud;
using RabbitMQ.Client;
using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class EscapeAction : EntityActionBase
{
public EscapeAction(EntityBase owner)
: base(owner)
{
}
public override void onClear()
{
return;
}
public override Task<Result> onInit()
{
var result = new Result();
return Task.FromResult(result);
}
public async Task<Result> ProcessEscapePosition()
{
var result = new Result();
var err_msg = string.Empty;
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var game_zone_action = player.getEntityAction<GameZoneAction>();
if (game_zone_action == null)
{
err_msg = $"Fail to get Game Zone Action : {nameof(GameZoneAction)}.";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
var location_action = player.getEntityAction<LocationAction>();
if (location_action == null)
{
err_msg = $"Fail to get Location Action : {nameof(LocationAction)}.";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "EscapePosition", delegateEscapePosition);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
async Task<Result> delegateEscapePosition() => await escapePosition(player);
}
private async Task<Result> escapePosition(Player owner)
{
var result = new Result();
var err_msg = string.Empty;
var escape_position_attribute = owner.getEntityAttribute<EscapePositionAttribute>();
if (escape_position_attribute == null)
{
err_msg = $"Failed to get escape position attribute : {nameof(EscapePositionAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
return result;
}
DateTime nowDT = DateTime.UtcNow;
if (nowDT < escape_position_attribute.escape_available_time)
{
err_msg = $"time remain availableTime : {escape_position_attribute.escape_available_time}, now : {nowDT}";
result.setFail(ServerErrorCode.EscapePositionNotAvailableTime, err_msg);
Log.getLogger().error(err_msg);
long remainTime = (long)((escape_position_attribute.escape_available_time - nowDT).TotalMinutes + 1);
EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, null, remainTime);
return result;
}
var game_zone_action = owner.getEntityAction<GameZoneAction>();
NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game_zone_action is null !!!");
var location_action = owner.getEntityAction<LocationAction>();
NullReferenceCheckHelper.throwIfNull(location_action, () => $"location_action is null !!!");
var current_pos = location_action.getCurrentPos();
if (game_zone_action.GetNearestStartPoint(current_pos, out var nearest_start_point) == false)
{
err_msg = $"Fail to get Not Exist Map.";
result.setFail(ServerErrorCode.NotExistMap, err_msg);
Log.getLogger().error(err_msg);
return result;
}
escape_position_attribute.escape_available_time = nowDT.AddMinutes(MetaHelper.GameConfigMeta.EscapeCoolTime);
escape_position_attribute.modifiedEntityAttribute(true);
var log_invoker = new EscapePositionBusinessLog(current_pos, nearest_start_point);
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.UpdateEscape
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
//Log 추가
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, null, 0);
return result;
}
EscapePositionPacketHandler.send_S2C_ACK_ESCAPE_POSITION(owner, result, nearest_start_point, 0);
return result;
}
public async Task cheatResetEscapePosition()
{
var player = getOwner() as Player;
ArgumentNullException.ThrowIfNull(player);
var server_logic = GameServerApp.getServerLogic();
ArgumentNullException.ThrowIfNull(server_logic);
var result = new Result();
var fn_escape_position = async delegate ()
{
var result = new Result();
var err_msg = string.Empty;
var escape_position_attribute = player.getEntityAttribute<EscapePositionAttribute>();
NullReferenceCheckHelper.throwIfNull(escape_position_attribute, () => $"escape_position_attribute is null !!!");
escape_position_attribute.escape_available_time = escape_position_attribute.escape_available_time.AddSeconds(-86400);
escape_position_attribute.modifiedEntityAttribute(true);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.CheatCommandResetEscapePosition, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
var log_invoker = new EscapePositionResetBusinessLog();
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CheatEscapePosition", fn_escape_position);
if (result.isFail())
{
var err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return;
}
}
}
}

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using ServerCore; using ServerBase;
namespace GameServer;
[ChatCommandAttribute("resetescapeposition", typeof(ChatCommandEscapePosition), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
internal class ChatCommandEscapePosition : ChatCommandBase
{
public override async Task invoke(Player player, string token, string[] args)
{
var escape_action = player.getEntityAction<EscapeAction>();
NullReferenceCheckHelper.throwIfNull(escape_action, () => $"escape_action is null !!!");
await escape_action.cheatResetEscapePosition();
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class EscapePositionBusinessLog : ILogInvokerEx
{
EscapePositionLogInfo m_info;
public EscapePositionBusinessLog(Pos currentPos, Pos nearestStartPos)
: base(LogDomainType.EscapePosition)
{
m_info = new EscapePositionLogInfo(this, currentPos, nearestStartPos);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class EscapePositionResetBusinessLog : ILogInvokerEx
{
EmptyLogInfo m_info;
public EscapePositionResetBusinessLog()
: base(LogDomainType.EscapePosition)
{
m_info = new EmptyLogInfo(this);
}
public override bool hasLog()
{
return true;
}
protected override void fillup(ref BusinessLog.LogBody body)
{
body.append(m_info);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_ESCAPE_POSITION), typeof(EscapePositionPacketHandler), typeof(GameLoginListener))]
public class EscapePositionPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
var request = recv_msg.Request.ReqEscapePosition;
var result = new Result();
var err_msg = string.Empty;
var player_action = player.getEntityAction<PlayerAction>();
NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
var selected_character = player_action.getSelectedCharacter();
if (null == selected_character)
{
err_msg = $"Not selected Character !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.CharacterNotSelected, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
var character_action = selected_character.getEntityAction<CharacterAction>();
NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {selected_character.toBasicString()}");
if (character_action.isFarming())
{
err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}";
result.setFail(ServerErrorCode.FarimgState, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
var escape_action = player.getEntityAction<EscapeAction>();
if (escape_action == null)
{
err_msg = $"Failed to get escape action : {nameof(EscapeAction)}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_ESCAPE_POSITION(player, result, null, 0);
return result;
}
//해당 패킷은 ProcessEscapePosition 함수 내에서 Res를 리턴해준다.
result = await escape_action.ProcessEscapePosition();
if (result.isFail())
{
err_msg = $"Failed to AddCartProcess() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
return result;
}
public static bool send_S2C_ACK_ESCAPE_POSITION(Player player, Result result, Pos? pos, long remainTime)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckEscapePosition = new GS2C_ACK_ESCAPE_POSITION();
ack_packet.Response.AckEscapePosition.RemainTime = remainTime;
if (pos != null)
{
ack_packet.Response.AckEscapePosition.MovePosition = pos;
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
{
return false;
}
return true;
}
}