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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Amazon.DynamoDBv2;
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using Amazon.DynamoDBv2.Model;
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using Amazon.DynamoDBv2.DocumentModel;
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using Amazon.Runtime;
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using ServerCore; using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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namespace GameServer
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{
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public class DBQCustomDefinedUiReadAll : QueryExecutorBase
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{
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private readonly OwnerEntityType m_owner_entity_type;
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private Dictionary<string, EntityBase> m_owner_entities = new();
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private readonly List<CustomDefinedUiDoc> m_to_read_custom_defined_ui_docs = new();
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public DBQCustomDefinedUiReadAll(OwnerEntityType ownerEntityType)
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: base(typeof(DBQCustomDefinedUiReadAll).Name)
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{
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m_owner_entity_type = ownerEntityType;
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}
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//=====================================================================================
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// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
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//=====================================================================================
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public override async Task<Result> onPrepareQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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if (false == owner.isValidOwnerEntityType())
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{
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err_msg = $"Invalid OwnerEntityType Invalid !!! - {owner.toBasicString()}";
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result.setFail(ServerErrorCode.OwnerEntityTypeInvalid, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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//=====================================================================================
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// onPrepareQuery()를 성공할 경우 호출된다.
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//=====================================================================================
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public override async Task<Result> onQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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var player_action = owner.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {owner.toBasicString()}");
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// owner 엔티티 목록을 얻어온다.
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result = player_action.fillupOwnerEntities(m_owner_entity_type, ref m_owner_entities);
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if (result.isFail())
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{
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return result;
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}
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var query_batch = getQueryBatch();
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NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!");
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var db_connector = query_batch.getDynamoDbConnector();
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foreach (var each in m_owner_entities)
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{
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var combination_key_for_pk = each.Key; // owner guid
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var owner_entity = each.Value; // owner entity
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(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<CustomDefinedUiDoc>(combination_key_for_pk);
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if (result.isFail())
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{
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
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var query_config = db_connector.makeQueryConfigForReadByPKOnly(make_primary_key.PK);
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(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<CustomDefinedUiDoc>(query_config, eventTid: query_batch.getTransId());
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if (result.isFail())
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{
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return result;
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}
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var custom_defined_ui_action = owner_entity.getEntityAction<CustomDefinedUiAction>();
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NullReferenceCheckHelper.throwIfNull(custom_defined_ui_action, () => $"custom_defined_ui_action is null !!! : {owner_entity.toBasicString()} - {owner.toBasicString()}");
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foreach (var read_custom_defined_ui_doc in read_docs)
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{
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result = await custom_defined_ui_action.tryLoadCustomDefinedUiFromDoc(read_custom_defined_ui_doc);
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if (result.isFail())
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{
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return result;
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}
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m_to_read_custom_defined_ui_docs.Add(read_custom_defined_ui_doc);
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}
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}
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return result;
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}
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//=====================================================================================
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// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseCommit()
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{
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await Task.CompletedTask;
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return;
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}
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//=====================================================================================
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// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseRollback(Result errorResult)
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{
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await Task.CompletedTask;
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return;
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}
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public override Player getOwner()
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{
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var owner = base.getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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return owner;
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}
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}
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}
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@@ -0,0 +1,35 @@
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ClientToGameMessage.Types;
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namespace GameServer
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{
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public static class CustomDefinedUiNotifyHelper
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{
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public static bool send_GS2C_NTF_CUSTOM_DEFINED_UI_ALL(this Player player)
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{
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var custom_defined_ui_ation = player.getEntityAction<CustomDefinedUiAction>();
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NullReferenceCheckHelper.throwIfNull(custom_defined_ui_ation, () => $"custom_defined_ui_ation is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new ClientToGameMessage();
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ntf_packet.Message.NtfCustomDefinedUIAll = new GS2C_NTF_CUSTOM_DEFINED_UI_ALL();
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ntf_packet.Message.NtfCustomDefinedUIAll.UiDatas.Add(custom_defined_ui_ation.toCustomDefinedUiAll());
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
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{
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,131 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_CUSTOM_DEFINED_UI_DELETE), typeof(CustomDefinedUiDeletePacketHandler), typeof(GameLoginListener))]
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public class CustomDefinedUiDeletePacketHandler : PacketRecvHandler
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{
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public override async Task onProcessPacketException( ISession entityWithSession, Google.Protobuf.IMessage recvMessage
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, Result errorResult )
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{
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await Task.CompletedTask;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}");
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var request = recv_msg.Request.ReqCustomDefinedUIDelete;
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send_S2C_ACK_CUSTOM_DEFINED_UI_DELETE(player, errorResult, new List<string>());
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}
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public static bool send_S2C_ACK_CUSTOM_DEFINED_UI_DELETE(Player player, Result result, List<string> deletedCustomDefinedUIKeys)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckCustomDefinedUIDelete = new();
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ack_packet.Response.AckCustomDefinedUIDelete.DeletedUiKeys.Add(deletedCustomDefinedUIKeys);
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_packet = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_packet, () => $"recv_packet is null !!! - {player.toBasicString()}");
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var request = recv_packet.Request.ReqCustomDefinedUIDelete;
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var server_logic = GameServerApp.getServerLogic();
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var custom_defined_ui_action = player.getEntityAction<CustomDefinedUiAction>();
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NullReferenceCheckHelper.throwIfNull(custom_defined_ui_action, () => $"custom_defined_ui_action is null !!! - {player.toBasicString()}");
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var fn_custom_defined_ui_delete = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var to_delete_custom_defined_ui_keys = request.ToDeleteUiDatas;
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foreach (var ui_key in to_delete_custom_defined_ui_keys)
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{
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if(!custom_defined_ui_action.findCustomDefinedUi(ui_key, out var found_custom_defined_ui))
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{
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err_msg = $"Not found CustomDefinedUI !!! : UIKey:{ui_key} - {player.toBasicString()}";
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Log.getLogger().warn(err_msg);
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continue;
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}
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var custom_defined_ui_attribute = found_custom_defined_ui.getEntityAttribute<CustomDefinedUiAttribute>();
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NullReferenceCheckHelper.throwIfNull(custom_defined_ui_attribute, () => $"custom_defined_ui_attribute is null !!! - {player.toBasicString()}");
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custom_defined_ui_attribute.UiKey = ui_key;
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custom_defined_ui_attribute.deleteEntityAttribute();
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}
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.UpdateCustomDefineUi
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, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal()
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, async (_query) =>
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{
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await Task.CompletedTask;
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foreach (var ui_key in to_delete_custom_defined_ui_keys)
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{
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custom_defined_ui_action.removeCustomDefinedUi(ui_key);
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}
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return QueryBatchBase.QueryResultType.Success;
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}
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, null);
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_S2C_ACK_CUSTOM_DEFINED_UI_DELETE(player, result, new List<string>());
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return result;
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}
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send_S2C_ACK_CUSTOM_DEFINED_UI_DELETE(player, result, to_delete_custom_defined_ui_keys.ToList());
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CustomDefinedUIDelete", fn_custom_defined_ui_delete);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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}
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@@ -0,0 +1,100 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using static ClientToGameReq.Types;
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using static ClientToGameRes.Types;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_CUSTOM_DEFINED_UI_UPDATE), typeof(CustomDefinedUiUpdatePacketHandler), typeof(GameLoginListener))]
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public class CustomDefinedUiUpdatePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_CUSTOM_DEFINED_UI_UPDATE(Player player, Result result, Dictionary<string, string> deletedUiDatas )
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckCustomDefinedUIUpdate = new();
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ack_packet.Response.AckCustomDefinedUIUpdate.UpdatedUiDatas.Add(deletedUiDatas.toMapField());
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var recv_packet = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_packet, () => $"recv_packet is null !!! - {player.toBasicString()}");
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var request = recv_packet.Request.ReqCustomDefinedUIUpdate;
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var server_logic = GameServerApp.getServerLogic();
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var custom_defined_ui_action = player.getEntityAction<CustomDefinedUiAction>();
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NullReferenceCheckHelper.throwIfNull(custom_defined_ui_action, () => $"custom_defined_ui_action is null !!! - {player.toBasicString()}");
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var fn_custom_defined_ui_update = async delegate ()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var to_update_custom_defined_uis = request.ToUpdateUiDatas;
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foreach (var each in to_update_custom_defined_uis)
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{
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var ui_key = each.Key;
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var ui_value = each.Value;
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result = await custom_defined_ui_action.tryUpdateCustomDefinedUi(ui_key, ui_value);
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if(result.isFail())
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{
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send_S2C_ACK_CUSTOM_DEFINED_UI_UPDATE(player, result, new Dictionary<string, string>());
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return result;
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}
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}
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.UpdateCustomDefineUi
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, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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send_S2C_ACK_CUSTOM_DEFINED_UI_UPDATE(player, result, new Dictionary<string, string>());
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return result;
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}
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send_S2C_ACK_CUSTOM_DEFINED_UI_UPDATE(player, result, to_update_custom_defined_uis.toDictionary());
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CustomDefinedUiUpdate", fn_custom_defined_ui_update);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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return result;
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}
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}
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